Sqr/Tool/UiClassTool.nut

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/*
文件名:UiClassTool.nut
路径:Tool/UiClassTool.nut
创建日期:2024-03-20 11:27
文件用途:UI
*/
LenheartNewUI <- {}
//基础窗口类
class LenheartNewUI.BaseWindow extends BasicsDrawTool {
constructor() {
}
//鼠标事件回调
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
}
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
}
//鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) {
}
//鼠标滚轮时间回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
}
}
class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
//MyObjectId
ObjectId = null;
//可用性
Visible = true;
//宽度
Width = null;
//高度
Height = null;
//标题高度
TitleH = null;
//调试模式
DeBugMode = false;
//X坐标
X = null;
B_X = null;
//Y坐标
Y = null;
B_Y = null;
M_Xpos = null;
M_Ypos = null;
//移动Flag
MoveFlag = false;
YMouseSw = true;
//焦点
Focus = true;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
ObjectId = gObjectId;
foreach(Index, WindowObj in L_Windows_List) {
if (WindowObj.ObjectId == this.ObjectId) return;
}
//宽度
Width = gWidth;
//高度
Height = gHeight;
//标题高度
TitleH = gTitleH;
//X坐标
X = gX;
//Y坐标
Y = gY;
Init();
}
function ResetFocus() {
foreach(Index, WindowObj in L_Windows_List) {
if (WindowObj.ObjectId == this.ObjectId) L_Windows_List.remove(Index);
WindowObj.Focus = false;
}
this.Focus = true;
L_Windows_List.append(this);
}
//加入窗口队列
function Init() {
ResetFocus();
}
//设定鼠标逻辑
function LockMouse(MousePos_X, MousePos_Y) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
IMouse.LockMouseClick();
YMouseSw = false;
L_sq_WA(0x1b46898, 1);
IMouse.LockState <- true;
} else {
if (YMouseSw == false && sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, 0, 0, 800, 600) && !MoveFlag) {
IMouse.ReleaseMouseClick();
YMouseSw = true;
L_sq_WA(0x1b46898, 0);
IMouse.LockState <- false;
}
}
}
function Show(obj) {
if (!Visible) return;
// L_sq_DrawImg("interface2/yosin/tbjp.img", 4, X, Y + 1);
if (DeBugMode) DeBug(obj);
}
function DeBug(obj) {
sq_DrawBox(X, Y, Width, Height, 0xffffffff);
sq_DrawBox(X, Y, Width, TitleH, 0xffffffff);
}
//override
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
if (!Visible) return;
//设定鼠标逻辑
if (!MoveFlag) LockMouse(MousePos_X, MousePos_Y);
if (Flag == 1) {
if (MoveFlag) {
//左键拖动
X = B_X - (M_Xpos - MousePos_X);
Y = B_Y - (M_Ypos - MousePos_Y);
}
}
}
//override
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
if (!Visible) return;
//如果点击事件在窗口内
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
ResetFocus();
//如果点下去在标题栏
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, TitleH)) {
MoveFlag = true;
M_Xpos = MousePos_X; //原始鼠标位置数据
M_Ypos = MousePos_Y;
B_X = X; //原始窗口位置
B_Y = Y;
}
}
}
//override
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (!Visible) return;
if (MoveFlag) {
MoveFlag = false;
M_Xpos = null;
M_Ypos = null;
B_X = null;
B_Y = null;
}
}
//override
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
if (!Visible) return;
}
//override
//鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) {
if (!Visible) return;
}
//override
//鼠标滚轮时间回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
if (!Visible) return;
}
}
//遍历窗口查询是否有悬停在新窗口中
function CheackMouseInNewWindows(MousePos_X, MousePos_Y) {
local Flag = false;
foreach(Window in L_Windows_List) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) {
Flag = true;
return Flag;
}
}
return Flag;
}
//鼠标事件
/*
a1
常规状态 200
左键点击 201
左键松开 202
右键点击 204
右键松开 205
滚轮滚动事件 20a
看a2 如果是ff880000 向下 如果是780000 向上
中建按下没有事件
鼠标事件为200 并且a2 = 1 为左键拖动 a2=2为右键拖动 中建按下拖动a2 =10
a2=3的时候代表2个键一起按下 事件代表后按下的键*/
//如果根空间没有选定AB层的Flag 就新建一个 默认是false 渲染在下层
if (!("WindowsShowABFlag" in getroottable())) {
getroottable().WindowsShowABFlag <- false;
}
function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
//如果渲染层级在下级 即A层 或者是 鼠标没有悬停在任何新窗口上时 执行判断 如果悬停在原生窗口 就解除鼠标锁定 如果点击 就改变渲染层级
if (!getroottable().WindowsShowABFlag || !CheackMouseInNewWindows(MousePos_X, MousePos_Y)) {
if (L_sq_RA(0x1A32950) != 92 && L_sq_RA(0x1A32950) != 2396) {
if ("LockState" in IMouse) {
if (IMouse.LockState) {
IMouse.ReleaseMouseClick();
IMouse.LockState <- false;
}
}
//如果点击了原生窗口 就把渲染队列改成下
if (MouseState == 0x201) getroottable().WindowsShowABFlag <- false;
return;
}
}
//克隆一遍窗口列表
local WindowListF = clone(L_Windows_List);
WindowListF.reverse();
//判断滚石是向上还是向下的
local Flag = MouseFlag == 0xff880000 ? 0 : 1;
foreach(Window in WindowListF) {
if (Window.Visible) {
switch (MouseState) {
//常规或者拖动事件
case 0x200: {
Window.OnMouseProc(MouseFlag, MousePos_X, MousePos_Y);
break;
}
//左键点击
case 0x201: {
//如果点击了新窗口就把渲染队列改成上
getroottable().WindowsShowABFlag <- true;
Window.OnMouseLbDown(MousePos_X, MousePos_Y);
break;
}
//左键松开
case 0x202: {
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
break;
}
//右键点击
case 0x204: {
Window.OnMouseRbDown(MousePos_X, MousePos_Y);
break;
}
//右键松开
case 0x205: {
Window.OnMouseRbUp(MousePos_X, MousePos_Y);
break;
}
//滚轮事件
case 0x20a: {
Window.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
break;
}
}
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) return;
}
}
}
// if (!getroottable().rawin("L_Windows_List"))
L_Windows_List <- [];
// if (!getroottable().rawin("asdasdasd")) {
// getroottable().asdasdasd <- 1;
// local Win = LenheartNewUI.Windows("测试框",120, 100, 329, 382, 30);
// Win.DeBugMode = true;
// local Win2 = LenheartNewUI.Windows(250, 100, 329, 382, 30);
// Win2.Init();
// local Win3 = LenheartNewUI.Windows(360, 100, 329, 382, 30);
// Win3.Init();
// }
//窗口逻辑入口
function L_WindowsLogic(obj) {
// print(Clock());
//是否存在一个窗口Flag
local WindowExistence = false;
//遍历窗口队列 如果可见则调用Show 只要有一个可见就写入Flag
foreach(Window in L_Windows_List) {
if (Window.Visible) {
Window.Proc(obj);
Window.Show(obj);
WindowExistence = true;
}
}
//如果可见 需要调用一个原生窗口抵消ESC
if (WindowExistence) {
local W = sq_GetPopupWindowMainCotrol(170);
if (!W) L_NewWindows("Lenheart", 170, 0x65535);
else {
W.SetVisible(false);
W.SetEnable(false);
}
}
//如果按下ESC键要将所有的窗口关闭
if (KeyPressNB.isKeyPress(48, "AllLenheartWindows")) {
foreach(Window in L_Windows_List) {
Window.Visible = false;
Window.YMouseSw = true;
}
L_sq_WA(0x1b46898, 0);
IMouse.ReleaseMouseClick();
}
}
function L_DrawWindow_A() {
local obj = sq_GetMyMasterCharacter();
if (!obj) return;
//A层只在下层渲染
if (getroottable().WindowsShowABFlag == false) L_WindowsLogic(obj);
}
function L_DrawWindow_B() {
local obj = sq_GetMyMasterCharacter();
if (!obj) return;
//B层只在上层渲染
if (getroottable().WindowsShowABFlag) L_WindowsLogic(obj);
//因为图层太高会盖掉鼠标 所以重新画一个
L_sq_DrawImg("interface/newstyle/windows/cursor.img", 0, IMouse.GetXPos(), IMouse.GetYPos());
}