276 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			276 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| SUB_STATE_ELEMENTALSTRIKEEX_0	<- 0
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| SUB_STATE_ELEMENTALSTRIKEEX_1	<- 1
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| 
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| function checkExecutableSkill_ElementalStrikeEx(obj)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local b_useskill = obj.sq_IsUseSkill(SKILL_ELEMENTAL_STRIKE_EX);
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| 
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| 	if(b_useskill)
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| 	{
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| 		obj.sq_IntVectClear();
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| 		obj.sq_IntVectPush(SUB_STATE_ELEMENTALSTRIKEEX_0); // substate撮?
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| 		obj.sq_AddSetStatePacket(STATE_ELEMENTAL_STRIKE_EX, STATE_PRIORITY_IGNORE_FORCE, true);
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| 		return true;
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| 	}	
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| 
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| 	return false;
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| 
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| }
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| 
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| function checkCommandEnable_ElementalStrikeEx(obj)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local state = obj.sq_GetState();
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| 
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| 	if(state == STATE_ATTACK)
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| 	{
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| 		return obj.sq_IsCommandEnable(SKILL_ELEMENTAL_STRIKE_EX); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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| 	}
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| 
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| 	return true;
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| 
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| }
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| 
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| function onSetState_ElementalStrikeEx(obj, state, datas, isResetTimer)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.sq_GetVectorData(datas, 0);
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| 	obj.setSkillSubState(substate);
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| 	
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| 	obj.sq_StopMove();
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| 
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| 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0)
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| 	{
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| 		local expAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ELEMENTAL_STRIKE_EX, STATE_ELEMENTAL_STRIKE_EX, 0, 1.0); // 0.?嫦奢问溘(%)
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| 		local poleAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ELEMENTAL_STRIKE_EX, STATE_ELEMENTAL_STRIKE_EX, 1, 1.0); // 1.晦菅 奢问溘 (%)
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| 		local imagePerRate = obj.sq_GetIntData(SKILL_ELEMENTAL_STRIKE_EX, 0); // 0.觼晦						
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| 		local speedRate = obj.sq_GetIntData(SKILL_ELEMENTAL_STRIKE_EX, 1); // 150 // 1.拥栖楼紫
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| 	
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| 	
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| 		local element = obj.getThrowElement();	
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| 		local passiveObjectIndex = 24310; // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩
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| 		addElementalChain_ATMage(obj, element);
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| 		
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| 		if (element == ENUM_ELEMENT_FIRE)
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| 		{
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| 			obj.sq_PlaySound("EBUSTER_CAST_01");
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| 			passiveObjectIndex = 24310; // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩
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| 		}
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| 		else if(element == ENUM_ELEMENT_WATER)
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| 		{			
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| 			obj.sq_PlaySound("EBUSTER_CAST_02");
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| 			passiveObjectIndex = 24313; // 24313	`Character/Mage/ATElementalStrikeWaterEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 热楼撩
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| 		}
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| 		else if(element == ENUM_ELEMENT_DARK)
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| 		{			
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| 			obj.sq_PlaySound("EBUSTER_CAST_04");
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| 			passiveObjectIndex = 24311; // 24311	`Character/Mage/ATElementalStrikeDarkEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 檩楼撩
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| 		}
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| 		else if(element == ENUM_ELEMENT_LIGHT)
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| 		{			
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| 			obj.sq_PlaySound("EBUSTER_CAST_03");
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| 			passiveObjectIndex = 24314; // 24314	`Character/Mage/ATElementalStrikeLightEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 赀楼撩
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| 		}
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| 		else if(element == ENUM_ELEMENT_NONE)
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| 		{			
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| 			obj.sq_PlaySound("EBUSTER_CAST_01");
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| 			passiveObjectIndex = 24312; // 24312	`Character/Mage/ATElementalStrikeNoneEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 鼠楼撩
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| 		}
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| 
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| 		if(obj.isMyControlObject())
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| 		{
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| 			local distanceL = 200;
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| 			
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| 			sq_BinaryStartWrite();
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| 			sq_BinaryWriteDword(poleAttackRate); // 晦菅 奢问溘
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| 			sq_BinaryWriteDword(expAttackRate); // ?嫦 奢问溘
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| 			sq_BinaryWriteDword(imagePerRate); // 桧嘐虽 绿徽
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| 			sq_BinaryWriteDword(element); // 楼撩
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| 			sq_BinaryWriteDword(speedRate); // 拥栖楼紫	
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| 			
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| 			obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, distanceL, -30, 0); // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩
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| 		}
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| 	
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| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ELEMENTAL_STRIKE_EX);
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| 		
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| 		local currentAni = obj.getCurrentAnimation();
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| 		
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| 		if(currentAni)
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| 		{
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| 			currentAni.setSpeedRate(speedRate.tofloat());
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| 		}
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| 		
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| 		
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| 		local currentAni = sq_GetCurrentAnimation(obj);
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| 		local aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_fire.ani";
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| 		
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| 		local element = obj.getThrowElement();	
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| 		
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| 		if (element == ENUM_ELEMENT_FIRE)
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| 		{
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| 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_fire.ani";
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| 		}
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| 		else if(element == ENUM_ELEMENT_WATER)
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| 		{			
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| 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_water.ani";
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| 		}
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| 		else if(element == ENUM_ELEMENT_DARK)
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| 		{			
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| 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_dark.ani";
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| 		}
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| 		else if(element == ENUM_ELEMENT_LIGHT)
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| 		{			
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| 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_light.ani";
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| 		}
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| 		else if(element == ENUM_ELEMENT_NONE)
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| 		{			
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| 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_nothing.ani";
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| 		}
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| 		local addAni = sq_CreateAnimation("",aniStr);
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| 		currentAni.addLayerAnimation(10001,addAni,true);
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| 		
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| 	}
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| 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function prepareDraw_ElementalStrikeEx(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onProc_ElementalStrikeEx(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	local pAni = obj.sq_GetCurrentAni();
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| 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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| 	local currentT = sq_GetCurrentTime(pAni);
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| 
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| 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onProcCon_ElementalStrikeEx(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onEndCurrentAni_ElementalStrikeEx(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 	
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| 	if(!obj.isMyControlObject())
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| 		return;
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| 
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| 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0)
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| 	{
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| 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| 	}
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| 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onKeyFrameFlag_ElementalStrikeEx(obj, flagIndex)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| 	return false;
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| 
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| }
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| 
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| function onEndState_ElementalStrikeEx(obj, new_state)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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| 	}
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| 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onAfterSetState_ElementalStrikeEx(obj, state, datas, isResetTimer)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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| 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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|  |