382 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			382 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| SUB_STATE_TURNWINDMILL_0	<- 0
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| SUB_STATE_TURNWINDMILL_1	<- 1
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| SUB_STATE_TURNWINDMILL_2	<- 2
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| SUB_STATE_TURNWINDMILL_3	<- 3
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| SUB_STATE_TURNWINDMILL_4	<- 4
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| 
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| function checkExecutableSkill_TurnWindmill(obj)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local b_useskill = obj.sq_IsUseSkill(SKILL_TURNWINDMILL);
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| 
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| 	if(b_useskill) {
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| 		obj.getVar("cnt").clear_vector();
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| 		obj.getVar("cnt").push_vector(0);
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| 		
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| 		obj.sq_IntVectClear();
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| 		obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_0); // substate撮?
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| 		obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
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| 		return true;
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| 	}	
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| 	
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| 	return false;
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| 
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| }
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| 
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| function checkCommandEnable_TurnWindmill(obj)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local state = obj.sq_GetState();
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| 
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| 	if(state == STATE_ATTACK)
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| 	{
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| 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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| 		return obj.sq_IsCommandEnable(SKILL_TURNWINDMILL); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_TURNWINDMILL);
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| 	}
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| 
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| 	return true;
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| 
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| }
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| 
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| function onSetState_TurnWindmill(obj, state, datas, isResetTimer)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.sq_GetVectorData(datas, 0);
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| 	obj.setSkillSubState(substate);
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| 	
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| 	obj.sq_StopMove();
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| 
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| 	local posX = obj.getXPos();
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| 	local posY = obj.getYPos();
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| 	local posZ = obj.getZPos();
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| 
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| 	obj.getVar().clear_vector();
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| 	obj.getVar().push_vector(0);
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| 	obj.getVar().push_vector(0);
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| 	
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| 
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| 	
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| 	obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_TURN_WINDMILL);
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| 
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| 	local pAttack = sq_GetCurrentAttackInfo(obj);			
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| 	local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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| 	sq_SetCurrentAttackBonusRate(pAttack, attackRate);
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| 
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| 
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| 	if(substate == SUB_STATE_TURNWINDMILL_0) {
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| 	
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| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_TURNWINDMILL1);
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| 		
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| 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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| 				SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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| 		
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| 		//local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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| 		local ani = obj.sq_GetCurrentAni();
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| 		local term = ani.getDelaySum(false) / 5;
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| 		
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| 		obj.sq_timer_.setParameter(term, -1);
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| 		obj.sq_timer_.resetInstant(0);
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| 		
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_1) {
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| 	
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| 		obj.sq_PlaySound("MW_SPINSPEAR_1ATK");
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| 		
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| 		//if(obj.isMyControlObject())
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| 		//{
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| 			//// IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251)
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| 			//local fireOffsetX = 100;
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| 			//local fireOffsetY = 0;
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| 			//local fireOffsetZ = 13;
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| 			//
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| 			//local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
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| 			//
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| 			//local pAttack = sq_GetCurrentAttackInfo(obj);			
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| 			//local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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| 			//local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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| //
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| 			//
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| 			//sq_BinaryStartWrite();
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| 			//sq_BinaryWriteDword(0); // 
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| 			//sq_BinaryWriteDword(distance); // 
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| 			//sq_BinaryWriteDword(attackRate); // 
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| 			//sq_BinaryWriteDword(term); //
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| 			//sq_BinaryWriteDword(0); //			
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| 			//sq_BinaryWriteDword(0); //
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| 			//obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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| //
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| 			//local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
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| 			//
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| 			//if(dirFiringSwitch)
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| 			//{
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| 				//local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
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| //
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| 				//sq_BinaryStartWrite();
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| 				//sq_BinaryWriteDword(0); // 
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| 				//sq_BinaryWriteDword(distance); // 
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| 				//sq_BinaryWriteDword(attackRate); // 
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| 				//sq_BinaryWriteDword(term); //
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| 				//sq_BinaryWriteDword(2); //
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| 				//sq_BinaryWriteDword(dir); //
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| 				//obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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| 			//}
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| 			//
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| 			//local cnt = obj.getVar("cnt").get_vector(0);			
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| 			//cnt = cnt + 1;			
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| 			//obj.getVar("cnt").set_vector(0, cnt);	
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| 		//}
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| 	
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| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_TURNWINDMILL2);
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| 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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| 				SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_2) {
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| 		// SUB_STATE_TURNWINDMILL_2 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_3) {
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| 		// SUB_STATE_TURNWINDMILL_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_4) {
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| 		// SUB_STATE_TURNWINDMILL_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| }
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| 
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| function prepareDraw_TurnWindmill(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_TURNWINDMILL_0) {
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| 		// SUB_STATE_TURNWINDMILL_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_1) {
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| 		// SUB_STATE_TURNWINDMILL_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_2) {
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| 		// SUB_STATE_TURNWINDMILL_2 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_3) {
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| 		// SUB_STATE_TURNWINDMILL_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_4) {
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| 		// SUB_STATE_TURNWINDMILL_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onProc_TurnWindmill(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	local pAni = obj.sq_GetCurrentAni();
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| 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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| 	local currentT = sq_GetCurrentTime(pAni);
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| 	
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| 	
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| 	if (obj.sq_timer_.isOnEvent(currentT) == true)
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| 		obj.resetHitObjectList();	
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| 
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| }
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| 
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| function onProcCon_TurnWindmill(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 	local pAni = obj.sq_GetCurrentAni();
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| 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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| 	local currentT = sq_GetCurrentTime(pAni);
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| 
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| 	if(substate == SUB_STATE_TURNWINDMILL_0) {
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_1) {
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| 		
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| 		if(frmIndex >= 7)
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| 		{
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| 			if(!obj.getVar().get_vector(0))
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| 			{
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| 				obj.sq_PlaySound("MW_SPINSPEAR_2ATK");
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| 			
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| 				local fireOffsetX = 100;
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| 				local fireOffsetY = 0;
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| 				local fireOffsetZ = 13;
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| 				
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| 				local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
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| 				
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| 				local pAttack = sq_GetCurrentAttackInfo(obj);			
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| 				local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL, STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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| 				local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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| 
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| 				if(obj.isMyControlObject())
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| 				{
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| 					sq_BinaryStartWrite();
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| 					sq_BinaryWriteDword(1); // 
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| 					sq_BinaryWriteDword(distance); // 
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| 					sq_BinaryWriteDword(attackRate); // 
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| 					sq_BinaryWriteDword(term); //
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| 					sq_BinaryWriteDword(0); // 		
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| 					
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| 					obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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| 					
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| 					local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
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| 					
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| 					if(dirFiringSwitch)
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| 					{
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| 						local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
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| 
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| 						sq_BinaryStartWrite();
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| 						sq_BinaryWriteDword(0); // 
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| 						sq_BinaryWriteDword(distance); // 
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| 						sq_BinaryWriteDword(attackRate); // 
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| 						sq_BinaryWriteDword(term); //
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| 						sq_BinaryWriteDword(1); //
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| 						sq_BinaryWriteDword(dir); //
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| 						obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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| 					}
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| 					
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| 					
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| 					local cnt = obj.getVar("cnt").get_vector(0);
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| 					cnt = cnt + 1;			
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| 					obj.getVar("cnt").set_vector(0, cnt);
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| 
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| 				}
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| 				
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| 				obj.getVar().set_vector(0, 1);
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| 			}
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| 		}
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| 	}
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| 
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| }
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| 
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| function onEndCurrentAni_TurnWindmill(obj)
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| {
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| 
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| 	if(!obj) return;
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| 	
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| 	if(!obj.isMyControlObject()) {
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| 		return;
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| 	}
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| 
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| 	local substate = obj.getSkillSubState();
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| 	
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| 	local cnt = obj.getVar("cnt").get_vector(0);
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| 	
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| 	local maxCnt = obj.sq_GetIntData(SKILL_TURNWINDMILL, 2); // 2. 湍虽朝 ?离偎热
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| 
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| 	print(" cnt:" + cnt + " maxCnt:" + maxCnt);	
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| 	if(cnt >= maxCnt)
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| 	{
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| 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| 		return;
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| 	}
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| 	
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| 
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| 	if(substate == SUB_STATE_TURNWINDMILL_0) {
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| 	
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| 		// IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251)
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| 		local fireOffsetX = 100;
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| 		local fireOffsetY = 0;
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| 		local fireOffsetZ = 13;
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| 		
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| 		local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
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| 		
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| 		local pAttack = sq_GetCurrentAttackInfo(obj);			
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| 		local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL, STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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| 		local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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| 
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| 		
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| 		sq_BinaryStartWrite();
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| 		sq_BinaryWriteDword(0); // 
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| 		sq_BinaryWriteDword(distance); // 
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| 		sq_BinaryWriteDword(attackRate); // 
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| 		sq_BinaryWriteDword(term); //
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| 		sq_BinaryWriteDword(0); //			
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| 		sq_BinaryWriteDword(0); //
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| 		obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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| 
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| 		local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
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| 		
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| 		if(dirFiringSwitch)
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| 		{
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| 			local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
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| 
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| 			sq_BinaryStartWrite();
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| 			sq_BinaryWriteDword(0); // 
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| 			sq_BinaryWriteDword(distance); // 
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| 			sq_BinaryWriteDword(attackRate); // 
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| 			sq_BinaryWriteDword(term); //
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| 			sq_BinaryWriteDword(2); //
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| 			sq_BinaryWriteDword(dir); //
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| 			obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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| 		}
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| 		
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| 		local cnt = obj.getVar("cnt").get_vector(0);			
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| 		cnt = cnt + 1;			
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| 		obj.getVar("cnt").set_vector(0, cnt);	
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| 	
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| 		if(cnt >= maxCnt)
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| 		{
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| 			obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| 			return;
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| 		}
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| 		else
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| 		{
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| 			obj.sq_IntVectClear();
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| 			obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_1); // substate撮?
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| 			obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
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| 		}
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| 	}
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| 	else if(substate == SUB_STATE_TURNWINDMILL_1) {
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| 		obj.sq_IntVectClear();
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| 		obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_0); // substate撮?
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| 		obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
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| 		//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| 	}
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| 
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| }
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| 
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| function onKeyFrameFlag_TurnWindmill(obj, flagIndex)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	return false;
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| 
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| }
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| 
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| function onEndState_TurnWindmill(obj, new_state)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| }
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| 
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| function onAfterSetState_TurnWindmill(obj, state, datas, isResetTimer)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| }
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| 
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|  |