Sqr/Plugins/Anton/antonbuttonclass.nut

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//HudPro按钮类
class AntonButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
Index = 0;
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
width = null; //可点击宽度
length = null; //可点击高度
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gIndex)
{
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
width = gWidth;
length = gLength;
Index = gIndex;
}
//绘制按钮
function Show()
{
isLBDown();
isRBDown();
if(ClickEnble) //是否开启点击效果
{
if(isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if(!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if(CustomClickEnble) //是否开启自定义点击效果
{
if(isLBDown()) //按下左键并且按钮处于弹起状态
{
if(!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if(RectEnble) //开启悬停效果时
{
if((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if(!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if(!isInRect()) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if(!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, Index, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
{
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
{
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool)
{
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool)
{
ClickEnble = bool;
}
//悬停状态
function isInRect()
{
if(sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown()
{
if(isInRect() && IMouse.GetLButton() == 1)
{
obj.getVar(ButtonName).setBool(0, true);
return true;
}
else return false;
}
//右键按下状态
function isRBDown()
{
if(isInRect() && IMouse.GetRButton() == 2)
{
obj.getVar(ButtonName).setBool(1, true);
return true;
}
else return false;
}
//左键弹起状态
function isLBUp()
{
if(isInRect() && IMouse.GetLButton() == 0) return true;
else return false;
}
//左键双击状态
function IsLBDoubleClick()
{
if(isInRect() && IMouse.GetLButton() == 64) return true;
else return false;
}
//左键单击状态
function isLBActive()
{
if(isInRect() && IMouse.isButtonUpEvent() && obj.getVar(ButtonName).getBool(0) == true)
{
obj.getVar(ButtonName).setBool(0, false);
return true;
}
else return false;
}
//右键单击状态
function isRBActive()
{
if(isInRect() && IMouse.isButtonUpEvent() && obj.getVar(ButtonName).getBool(1) == true)
{
obj.getVar(ButtonName).setBool(1, false);
return true;
}
else return false;
}
//别处点击
function isNotLBActive()
{
if(!isInRect() && IMouse.isButtonUpEvent()) return true;
else return false;
}
//别处右键点击
function isNotRBActive()
{
if(!isInRect() && IMouse.GetRButton() == 2) return true;
else return false;
}
}
//Switch按钮类
class AntonSwitchButtonPro extends SwitchButtonPro
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
SwitchState = false; //复选框是否选中
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
BaseAnifileFrame = null; //调用的Ani帧数
width = null; //可点击宽度
length = null; //可点击高度
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gBaseAnifileFrame, gWidth, gLength)
{
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
BaseAnifileFrame = gBaseAnifileFrame;
width = gWidth;
length = gLength;
}
//绘制按钮
function Show()
{
if(ClickEnble) //是否开启点击效果
{
if(isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if(!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if(CustomClickEnble) //是否开启自定义点击效果
{
if(isLBDown()) //按下左键并且按钮处于弹起状态
{
if(!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if(RectEnble) //开启悬停效果时
{
if((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if(!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if(!isInRect() && !SwitchState) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if(!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseAnifileFrame, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
if(!isInRect() && SwitchState)
{
if(!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
{
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
{
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool)
{
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool)
{
ClickEnble = bool;
}
//悬停状态
function isInRect()
{
if(sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown()
{
if(isInRect() && IMouse.GetLButton() == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp()
{
if(isInRect() && IMouse.GetLButton() == 0) return true;
else return false;
}
//左键双击状态
function IsLBDoubleClick()
{
if(isInRect() && IMouse.GetLButton() == 64) return true;
else return false;
}
//左键单击状态
function isLBActive()
{
if(isInRect() && IMouse.isButtonUpEvent()) return true;
else return false;
}
}