120 lines
5.7 KiB
Plaintext
120 lines
5.7 KiB
Plaintext
/*
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文件名:antontownmainparty_info.nut
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路径:Plugins/Anton/antontownmainparty_info.nut
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创建日期:2022-09-04 20:09
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文件用途:城镇中打开安图恩攻坚队面板攻坚队信息部分
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*/
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class AntonTownControlInfo_C extends BasicsDrawTool {
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X = 424;
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Y = 28;
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UserUiMap = null; //小队成员UI Map
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UserInfoMap = null; //小队成员Info Map
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MySelfMap = null; //自己
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CaptainControl = false; //攻坚队长主控
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function RedAntonPlayerInfo(chunk) {
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//Sout("收到包: %L", chunk);
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local RootTab = getroottable();
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BasicsDrawTool.InitClass("AntonTownUserJson"); //自动判断清空
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local JsonObj = Json_STL("AntonTownUserJsonBuffer");
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RootTab.rawset("AntonTownUserJson", JsonObj);
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RootTab["AntonTownUserJson"].Parse(chunk, 0, false);
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//判断是否是攻坚队长主控
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RootTab["ANTONTOWNCONTROLINFO"].CaptainControl = RootTab["AntonTownUserJson"].Get("CaptainBool");
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//清空自己的信息
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap = {};
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//写入自己的信息
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PartyID", RootTab["AntonTownUserJson"].Get("myself->PartyID"));
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PartyCaptain", RootTab["AntonTownUserJson"].Get("myself->PartyCaptain"));
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerGrowTypeJob", RootTab["AntonTownUserJson"].Get("myself->PlayerGrowTypeJob"));
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerSession", RootTab["AntonTownUserJson"].Get("myself->PlayerSession"));
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerLevel", RootTab["AntonTownUserJson"].Get("myself->PlayerLevel"));
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerJob", RootTab["AntonTownUserJson"].Get("myself->PlayerJob"));
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerName", RootTab["AntonTownUserJson"].Get("myself->PlayerName"));
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("CaptainBool", RootTab["AntonTownUserJson"].Get("myself->CaptainBool"));
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RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("isPrepare", RootTab["AntonTownUserJson"].Get("myself->isPrepare"));
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//清空小队成员数组
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RootTab["ANTONTOWNCONTROLINFO"].UserInfoMap = [];
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//写入小队成员信息
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for (local i = 0; i < 20; i++) {
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local gPartyID = RootTab["AntonTownUserJson"].Get("result->" + i + "->PartyID"); //得到队伍ID
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if (gPartyID == true || gPartyID == false) break; //如果读不到说明读完了 直接走
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local gPartyCaptain = RootTab["AntonTownUserJson"].Get("result->" + i + "->PartyCaptain"); //得到是否为小队队长
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local gPlayerGrowTypeJob = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerGrowTypeJob"); //得到转职职业(String)
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local gPlayerSession = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerSession"); //得到世界编号
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local gPlayerLevel = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerLevel"); //得到等级
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local gPlayerJob = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerJob"); //得到基础职业
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local gPlayerJobEx = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerJobEx"); //得到基础职业
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local gPlayerName = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerName"); //得到玩家名字
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local gCaptainBool = RootTab["AntonTownUserJson"].Get("result->" + i + "->CaptainBool"); //得到是否为攻坚队队长
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local gMaterial = RootTab["AntonTownUserJson"].Get("result->" + i + "->isPrepare"); //得到是否拥有材料
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local gCID = RootTab["AntonTownUserJson"].Get("result->" + i + "->CID"); //得到是否拥有材料
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local PlayerTab = {
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PartyID = gPartyID,
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PartyCaptain = gPartyCaptain,
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PlayerGrowTypeJob = gPlayerGrowTypeJob,
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PlayerSession = gPlayerSession,
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PlayerLevel = gPlayerLevel,
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PlayerJob = gPlayerJob,
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PlayerJobEx = gPlayerJobEx,
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PlayerName = gPlayerName,
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CaptainBool = gCaptainBool,
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Material = gMaterial,
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CID = gCID,
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}
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RootTab["ANTONTOWNCONTROLINFO"].UserInfoMap.append(PlayerTab); //PlayerInfoTable丢进数组
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}
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}
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constructor() {
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UserUiMap = []; //小队成员UI Map
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UserInfoMap = []; //小队成员Info Map
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MySelfMap = {}; //自己
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print("AntonTownControl_C ClassObject Succes");
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Pack_Control.rawset(1002, RedAntonPlayerInfo);
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Pack_Control.rawset(1012, RedAntonPlayerInfo);
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UserUiMap.resize(20);
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}
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function DrawPartyInfo(obj) {
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for (local i = 0; i < UserInfoMap.len(); ++i) {
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if (!UserUiMap[i]) UserUiMap[i] = AntonUserControl_C("AntonUserPlayer" + i, 308 + ((i % 2) * 223), 97 + ((i / 2) * 42), CaptainControl); //如果用户Map没有被实例化则实例化他
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UserUiMap[i].SetPlayerInfo(UserInfoMap[i]);
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UserUiMap[i].Run(obj);
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}
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}
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function Show(obj) {
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//如果有攻坚队的具体信息才绘制
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if (UserInfoMap.len() > 0) {
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DrawPartyInfo(obj);
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}
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}
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function Run(obj) {
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Show(obj);
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}
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}
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local RootTab = getroottable();
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RootTab.rawdelete("ANTONTOWNCONTROLINFO");
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function AntonTownMainControl_PartyInfo(obj) {
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local RootTab = getroottable();
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if (RootTab.rawin("ANTONTOWNCONTROLINFO") == false) {
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local ANTONTOWNCONTROLINFOOBJ = AntonTownControlInfo_C();
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RootTab.rawset("ANTONTOWNCONTROLINFO", ANTONTOWNCONTROLINFOOBJ);
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}
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} |