Sqr/Plugins/Anton/antontownmainparty_info.nut

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/*
文件名:antontownmainparty_info.nut
路径:Plugins/Anton/antontownmainparty_info.nut
创建日期:2022-09-04 20:09
文件用途:城镇中打开安图恩攻坚队面板攻坚队信息部分
*/
class AntonTownControlInfo_C extends BasicsDrawTool {
X = 424;
Y = 28;
UserUiMap = null; //小队成员UI Map
UserInfoMap = null; //小队成员Info Map
MySelfMap = null; //自己
CaptainControl = false; //攻坚队长主控
function RedAntonPlayerInfo(chunk) {
//Sout("收到包: %L", chunk);
local RootTab = getroottable();
BasicsDrawTool.InitClass("AntonTownUserJson"); //自动判断清空
local JsonObj = Json_STL("AntonTownUserJsonBuffer");
RootTab.rawset("AntonTownUserJson", JsonObj);
RootTab["AntonTownUserJson"].Parse(chunk, 0, false);
//判断是否是攻坚队长主控
RootTab["ANTONTOWNCONTROLINFO"].CaptainControl = RootTab["AntonTownUserJson"].Get("CaptainBool");
//清空自己的信息
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap = {};
//写入自己的信息
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PartyID", RootTab["AntonTownUserJson"].Get("myself->PartyID"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PartyCaptain", RootTab["AntonTownUserJson"].Get("myself->PartyCaptain"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerGrowTypeJob", RootTab["AntonTownUserJson"].Get("myself->PlayerGrowTypeJob"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerSession", RootTab["AntonTownUserJson"].Get("myself->PlayerSession"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerLevel", RootTab["AntonTownUserJson"].Get("myself->PlayerLevel"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerJob", RootTab["AntonTownUserJson"].Get("myself->PlayerJob"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerName", RootTab["AntonTownUserJson"].Get("myself->PlayerName"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("CaptainBool", RootTab["AntonTownUserJson"].Get("myself->CaptainBool"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("isPrepare", RootTab["AntonTownUserJson"].Get("myself->isPrepare"));
//清空小队成员数组
RootTab["ANTONTOWNCONTROLINFO"].UserInfoMap = [];
//写入小队成员信息
for (local i = 0; i < 20; i++) {
local gPartyID = RootTab["AntonTownUserJson"].Get("result->" + i + "->PartyID"); //得到队伍ID
if (gPartyID == true || gPartyID == false) break; //如果读不到说明读完了 直接走
local gPartyCaptain = RootTab["AntonTownUserJson"].Get("result->" + i + "->PartyCaptain"); //得到是否为小队队长
local gPlayerGrowTypeJob = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerGrowTypeJob"); //得到转职职业(String)
local gPlayerSession = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerSession"); //得到世界编号
local gPlayerLevel = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerLevel"); //得到等级
local gPlayerJob = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerJob"); //得到基础职业
local gPlayerJobEx = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerJobEx"); //得到基础职业
local gPlayerName = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerName"); //得到玩家名字
local gCaptainBool = RootTab["AntonTownUserJson"].Get("result->" + i + "->CaptainBool"); //得到是否为攻坚队队长
local gMaterial = RootTab["AntonTownUserJson"].Get("result->" + i + "->isPrepare"); //得到是否拥有材料
local gCID = RootTab["AntonTownUserJson"].Get("result->" + i + "->CID"); //得到是否拥有材料
local PlayerTab = {
PartyID = gPartyID,
PartyCaptain = gPartyCaptain,
PlayerGrowTypeJob = gPlayerGrowTypeJob,
PlayerSession = gPlayerSession,
PlayerLevel = gPlayerLevel,
PlayerJob = gPlayerJob,
PlayerJobEx = gPlayerJobEx,
PlayerName = gPlayerName,
CaptainBool = gCaptainBool,
Material = gMaterial,
CID = gCID,
}
RootTab["ANTONTOWNCONTROLINFO"].UserInfoMap.append(PlayerTab); //PlayerInfoTable丢进数组
}
}
constructor() {
UserUiMap = []; //小队成员UI Map
UserInfoMap = []; //小队成员Info Map
MySelfMap = {}; //自己
print("AntonTownControl_C ClassObject Succes");
Pack_Control.rawset(1002, RedAntonPlayerInfo);
Pack_Control.rawset(1012, RedAntonPlayerInfo);
UserUiMap.resize(20);
}
function DrawPartyInfo(obj) {
for (local i = 0; i < UserInfoMap.len(); ++i) {
if (!UserUiMap[i]) UserUiMap[i] = AntonUserControl_C("AntonUserPlayer" + i, 308 + ((i % 2) * 223), 97 + ((i / 2) * 42), CaptainControl); //如果用户Map没有被实例化则实例化他
UserUiMap[i].SetPlayerInfo(UserInfoMap[i]);
UserUiMap[i].Run(obj);
}
}
function Show(obj) {
//如果有攻坚队的具体信息才绘制
if (UserInfoMap.len() > 0) {
DrawPartyInfo(obj);
}
}
function Run(obj) {
Show(obj);
}
}
local RootTab = getroottable();
RootTab.rawdelete("ANTONTOWNCONTROLINFO");
function AntonTownMainControl_PartyInfo(obj) {
local RootTab = getroottable();
if (RootTab.rawin("ANTONTOWNCONTROLINFO") == false) {
local ANTONTOWNCONTROLINFOOBJ = AntonTownControlInfo_C();
RootTab.rawset("ANTONTOWNCONTROLINFO", ANTONTOWNCONTROLINFOOBJ);
}
}