416 lines
13 KiB
Plaintext
416 lines
13 KiB
Plaintext
/*
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文件名:AvatarShape.nut
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路径:Plugins/AvatarShape/AvatarShape.nut
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创建日期:2023-05-17 18:02
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文件用途:
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*/
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//HudPro按钮类
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class AvatarShapePro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
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{
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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BaseFrame = null;
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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width = null; //可点击宽度
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length = null; //可点击高度
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Mobj = null; //鼠标对象
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//构造函数
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constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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obj = gObj;
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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width = gWidth;
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length = gLength;
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BaseFrame = gBaseFrame;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//绘制按钮
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function Show() {
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown()) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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}
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}
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if (RectEnble) //开启悬停效果时
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{
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if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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if (!isInRect()) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && Mobj.Lb == 1) return true;
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else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && Mobj.Lb == 0) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && Mobj.LbEvent) return true;
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else return false;
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}
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}
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class AvatarShapeWindow extends BasicsDrawTool {
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//宽度
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Width = null;
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//高度
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Height = null;
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//标题高度
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TitleH = null;
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//X坐标
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X = null;
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B_X = null;
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//Y坐标
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Y = null;
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B_Y = null;
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YMouseSw = true;
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DeBugMode = false;
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Mobj = null;
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M_Xpos = null;
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M_Ypos = null;
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constructor(gX, gY, gWidth, gHeight, gTitleH) {
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//宽度
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Width = gWidth;
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//高度
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Height = gHeight;
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//标题高度
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TitleH = gTitleH;
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//X坐标
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X = gX;
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//Y坐标
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Y = gY;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//设定鼠标逻辑
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function LockMouse() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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IMouse.LockMouseClick();
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YMouseSw = false;
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} else {
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if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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IMouse.ReleaseMouseClick();
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YMouseSw = true;
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}
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}
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}
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//设定窗口拖动逻辑
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function MoveWindow() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
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if (Mobj.Lb == 1) {
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if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
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if (!M_Ypos) M_Ypos = IMouse.GetYPos();
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if (!B_X) B_X = X; //原始窗口位置
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if (!B_Y) B_Y = Y;
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X = B_X - (M_Xpos - IMouse.GetXPos());
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Y = B_Y - (M_Ypos - IMouse.GetYPos());
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} else if (Mobj.Lb == 0) {
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M_Xpos = null;
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M_Ypos = null;
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B_X = null;
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B_Y = null;
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}
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}
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}
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function Show(obj) {
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if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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//设定鼠标逻辑
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LockMouse();
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//设定窗口拖动逻辑
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MoveWindow();
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}
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}
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class AvatarShapeC extends BasicsDrawTool {
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WindowObj = null; //窗口对象
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MainState = false; //主状态
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X = 0;
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Y = 0;
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ShapeMonsterId = null;
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ShapeMonsterState = false;
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MTimer = null;
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SeverEquInfo = null;
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function GetAvatarShapeInfo() {
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local T = {
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op = 31001
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}
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local str = Json.Encode(T);
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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}
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function GetAvatarShapeInfoCallBack(Chunk) {
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// Sout("收到包内容为 \n %L", Chunk);
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local Buffer = Json_STL("AvatarShapeJsonObj");
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Buffer.Parse(Chunk, 0, false);
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local RootTab = getroottable();
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if (RootTab.rawin("AvatarShapeCObj")) {
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RootTab["AvatarShapeCObj"].SeverEquInfo = null;
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RootTab["AvatarShapeCObj"].SeverEquInfo = [];
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RootTab["AvatarShapeCObj"].X = Buffer.Get("Xpos");
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RootTab["AvatarShapeCObj"].Y = Buffer.Get("Ypos");
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for (local i = 0; i < 1000; i++) {
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local gToubu = Buffer.Get("info->" + i + "->Toubu");
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if (gToubu == false) break;
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local gMaozi = Buffer.Get("info->" + i + "->Maozi");
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local gLianbu = Buffer.Get("info->" + i + "->Lianbu");
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local gGuanghuan = Buffer.Get("info->" + i + "->Guanghuan");
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local gXiongbu = Buffer.Get("info->" + i + "->Xiongbu");
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local gShangyi = Buffer.Get("info->" + i + "->Shangyi");
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local gPifu = Buffer.Get("info->" + i + "->Pifu");
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local gYaobu = Buffer.Get("info->" + i + "->Yaobu");
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local gXiazhuang = Buffer.Get("info->" + i + "->Xiazhuang");
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local gXie = Buffer.Get("info->" + i + "->Xie");
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local gMonsterId = Buffer.Get("info->" + i + "->MonsterId");
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local Equ = {
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Toubu = gToubu,
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Maozi = gMaozi,
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Lianbu = gLianbu,
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Guanghuan = gGuanghuan,
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Xiongbu = gXiongbu,
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Shangyi = gShangyi,
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Pifu = gPifu,
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Yaobu = gYaobu,
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Xiazhuang = gXiazhuang,
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Xie = gXie,
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MonsterId = gMonsterId
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}
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RootTab["AvatarShapeCObj"].SeverEquInfo.append(Equ);
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}
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}
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}
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constructor() {
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//注册装备信息回调
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Pack_Control.rawset(31002, GetAvatarShapeInfoCallBack);
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GetAvatarShapeInfo();
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MTimer = TimeSTL("AvatarShapeTimer", 5000);
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MTimer.Delete();
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MTimer = TimeSTL("AvatarShapeTimer", 5000);
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MTimer.Start();
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}
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//绘制主界面
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function DrawMain(obj) {
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}
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//开启界面回调
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function OpenClassCallBack() {
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}
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//绘制入口
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function Draw(obj) {
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//print(ShapeMonsterId);
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//有变身ID
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if (ShapeMonsterId) {
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//没有变身的情况下
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if (!ShapeMonsterState) {
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local Button = AvatarShapePro(obj, "AvatarShapeAni", X, Y, "common/bianshen/bianshen.ani", 28, 28, 16);
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Button.SetRectEnble(true, "AvatarShaperAnir", X, Y, "common/bianshen/bianshen.ani", 17);
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Button.SetCustomClickEnble(true, "AvatarShapeAnic", X, Y, "common/bianshen/bianshen.ani", 18);
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Button.Show();
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if (Button.isLBActive()) {
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L_sq_SendPackType(214);
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L_sq_SendPackByte(2);
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L_sq_SendPackWord(ShapeMonsterId);
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L_sq_SendPack();
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ShapeMonsterState = true;
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}
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} else {
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local Button = AvatarShapePro(obj, "NAvatarShapeAni", X, Y, "common/bianshen/bianshen.ani", 28, 28, 20);
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Button.SetRectEnble(true, "NAvatarShaperAnir", X, Y, "common/bianshen/bianshen.ani", 21);
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Button.SetCustomClickEnble(true, "NAvatarShapeAnic", X, Y, "common/bianshen/bianshen.ani", 22);
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Button.Show();
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if (Button.isLBActive()) {
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L_sq_SendPackType(215);
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L_sq_SendPack();
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ShapeMonsterState = false;
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}
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}
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}
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}
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//比对角色与服务器信息是否匹配
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function CheckPlayerInfoToSeverShapeInfo() {
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local Toubu = L_sq_GetCharacterAttribute(0x1C, 14);
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local Maozi = L_sq_GetCharacterAttribute(0x1C, 13);
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local Lianbu = L_sq_GetCharacterAttribute(0x1C, 15);
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local Guanghuan = L_sq_GetCharacterAttribute(0x1C, 22);
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local Xiongbu = L_sq_GetCharacterAttribute(0x1C, 19);
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local Shangyi = L_sq_GetCharacterAttribute(0x1C, 16);
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local Pifu = L_sq_GetCharacterAttribute(0x1C, 21);
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local Yaobu = L_sq_GetCharacterAttribute(0x1C, 20);
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local Xiazhuang = L_sq_GetCharacterAttribute(0x1C, 17);
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local Xie = L_sq_GetCharacterAttribute(0x1C, 18);
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foreach(v in SeverEquInfo) {
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if (v.Toubu != Toubu && v.Toubu != 0) continue;
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if (v.Maozi != Maozi && v.Maozi != 0) continue;
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if (v.Lianbu != Lianbu && v.Lianbu != 0) continue;
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if (v.Guanghuan != Guanghuan && v.Guanghuan != 0) continue;
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if (v.Xiongbu != Xiongbu && v.Xiongbu != 0) continue;
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if (v.Shangyi != Shangyi && v.Shangyi != 0) continue;
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if (v.Pifu != Pifu && v.Pifu != 0) continue;
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if (v.Yaobu != Yaobu && v.Yaobu != 0) continue;
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if (v.Xiazhuang != Xiazhuang && v.Xiazhuang != 0) continue;
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if (v.Xie != Xie && v.Xie != 0) continue;
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ShapeMonsterId = v.MonsterId;
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return;
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}
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ShapeMonsterId = null;
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}
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//逻辑入口
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function Proc(obj) {
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//每五秒获取一次本地数据信息
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if (MTimer) {
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if (MTimer.Get() >= 1000) {
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MTimer.Reset();
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MTimer.Start();
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CheckPlayerInfoToSeverShapeInfo();
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}
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}
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}
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}
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function AvatarShape(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("AvatarShapeCObj")) {
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local Cobj = AvatarShapeC();
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RootTab.rawset("AvatarShapeCObj", Cobj);
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} else {
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RootTab["AvatarShapeCObj"].Proc(obj);
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RootTab["AvatarShapeCObj"].Draw(obj);
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}
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} |