495 lines
16 KiB
Plaintext
495 lines
16 KiB
Plaintext
/*
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文件名:ServerAuction.nut
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路径:Plugins/ServerAuction/ServerAuction.nut
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创建日期:2023-05-12 10:27
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文件用途:
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*/
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//HudPro按钮类
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class ServerAuctionPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
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{
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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BaseFrame = null;
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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width = null; //可点击宽度
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length = null; //可点击高度
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Mobj = null; //鼠标对象
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//构造函数
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constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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obj = gObj;
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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width = gWidth;
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length = gLength;
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BaseFrame = gBaseFrame;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//绘制按钮
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function Show() {
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown()) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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}
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}
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if (RectEnble) //开启悬停效果时
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{
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if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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if (!isInRect()) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && Mobj.Lb == 1) return true;
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else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && Mobj.Lb == 0) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && Mobj.LbEvent) return true;
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else return false;
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}
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}
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class ServerAuctionWindow extends BasicsDrawTool {
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//宽度
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Width = null;
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//高度
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Height = null;
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//标题高度
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TitleH = null;
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//X坐标
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X = null;
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B_X = null;
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//Y坐标
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Y = null;
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B_Y = null;
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YMouseSw = true;
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DeBugMode = false;
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Mobj = null;
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M_Xpos = null;
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M_Ypos = null;
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constructor(gX, gY, gWidth, gHeight, gTitleH) {
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//宽度
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Width = gWidth;
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//高度
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Height = gHeight;
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//标题高度
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TitleH = gTitleH;
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//X坐标
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X = gX;
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//Y坐标
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Y = gY;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//设定鼠标逻辑
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function LockMouse() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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IMouse.LockMouseClick();
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YMouseSw = false;
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} else {
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if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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IMouse.ReleaseMouseClick();
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YMouseSw = true;
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}
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}
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}
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//设定窗口拖动逻辑
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function MoveWindow() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
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if (Mobj.Lb == 1) {
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if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
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if (!M_Ypos) M_Ypos = IMouse.GetYPos();
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if (!B_X) B_X = X; //原始窗口位置
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if (!B_Y) B_Y = Y;
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X = B_X - (M_Xpos - IMouse.GetXPos());
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Y = B_Y - (M_Ypos - IMouse.GetYPos());
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} else if (Mobj.Lb == 0) {
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M_Xpos = null;
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M_Ypos = null;
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B_X = null;
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B_Y = null;
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}
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}
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}
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function Show(obj) {
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if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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//设定鼠标逻辑
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LockMouse();
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//设定窗口拖动逻辑
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MoveWindow();
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}
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}
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class ServerAuctionC extends BasicsDrawTool {
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WindowObj = null; //窗口对象
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MainState = false; //主状态
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X = 235;
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Y = 109;
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WindowName = "暂无拍卖会";
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AuctionPack = null;
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Cost = null;
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NowPrice = null;
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TimeObj = null;
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TimeMax = 15000;
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TimeNow = 10000;
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ReqFrame = false;
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//查询拍卖回包
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function Raid_Auction_Item_Pack_CallBack(Chunk) {
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// Sout("收到包内容为 \n %L", Chunk);
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local Buffer = Json_STL("Raid_Auction_Item_Pack_CallBack");
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Buffer.Parse(Chunk, 0, false);
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local RootTab = getroottable();
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if (RootTab.rawin("ServerAuctionCObj")) {
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RootTab["ServerAuctionCObj"].Cost = Buffer.Get("cost");
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RootTab["ServerAuctionCObj"].WindowName = Buffer.Get("preset_name");
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RootTab["ServerAuctionCObj"].TimeMax = Buffer.Get("auction_await_max");
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RootTab["ServerAuctionCObj"].TimeNow = Buffer.Get("auction_await_now");
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RootTab["ServerAuctionCObj"].ReqFrame = false;
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RootTab["ServerAuctionCObj"].AuctionTimeReset();
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RootTab["ServerAuctionCObj"].AuctionPack = null;
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RootTab["ServerAuctionCObj"].AuctionPack = [];
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for (local i = 0; i < 5; i++) {
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local Gid = Buffer.Get("auctionpack->" + i + "->id");
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if (Gid == false) break;
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local Gcount = Buffer.Get("auctionpack->" + i + "->count");
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local Gname = Buffer.Get("auctionpack->" + i + "->name");
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local Grarity = Buffer.Get("auctionpack->" + i + "->rarity");
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local Gprice = Buffer.Get("auctionpack->" + i + "->price");
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// local Gnow = i == 0 ? true : false;
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local Gnow = Buffer.Get("auctionpack->" + i + "->now");
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local Gover = Buffer.Get("auctionpack->" + i + "->over");
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local Gplayer = Buffer.Get("auctionpack->" + i + "->playername");
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local Gcost_id = Buffer.Get("auctionpack->" + i + "->cost_id");
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local Gcost_name = Buffer.Get("auctionpack->" + i + "->cost_name");
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local T = {
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id = Gid,
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count = Gcount,
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name = Gname,
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rarity = Grarity,
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price = Gprice,
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now = Gnow,
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over = Gover,
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player = Gplayer,
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cost_id = Gcost_id,
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cost_name = Gcost_name,
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}
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RootTab["ServerAuctionCObj"].AuctionPack.append(T);
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}
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}
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}
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constructor() {
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//注册装备信息回调
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Pack_Control.rawset(25701002, Raid_Auction_Item_Pack_CallBack);
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}
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//绘制主界面
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function DrawMain(obj) {
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//主界面背景
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T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X, Y, 4, "Server_AuctionSystemMain");
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//绘制窗口名字
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L_sq_DrawCode("【" + WindowName + "】", X + 155 - (WindowName.len() * 2), Y + 7, sq_RGBA(255, 255, 184, 250), 0, 1);
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}
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//绘制竞拍项目
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function DrawItem(obj) {
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if (!AuctionPack) return;
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foreach(Pos, Item in AuctionPack) {
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if (Item.now == true) {
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T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X + 38 + (Pos * 50), Y + 40, 3, "Server_AuctionSystemSlotLight");
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T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X + 38 + (Pos * 50), Y + 40, 7, "Server_AuctionSystemSlotLight + 1");
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//绘制竞拍物品名字
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L_sq_DrawCode("【" + Item.name + "】", X + 155, Y + 207, sq_RGBA(255, 255, 184, 250), 0, 1);
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//绘制竞拍者名字
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L_sq_DrawCode("【" + Item.player + "】", X + 155, Y + 229, sq_RGBA(255, 255, 184, 250), 0, 1);
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//绘制当前价格
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L_sq_DrawCode(Item.price.tostring(), X + 155, Y + 251, sq_RGBA(255, 255, 184, 250), 0, 1);
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//绘制货币
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L_Sq_DrawItem(X + 40, Y + 284, Item.cost_id, 1, 0, 0, 0);
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//绘制货币名字
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L_sq_DrawCode("【" + Item.cost_name + "】", X + 79, Y + 299, sq_RGBA(255, 255, 184, 250), 0, 1);
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NowPrice = Item.price;
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}
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L_Sq_DrawItem(X + 51 + (Pos * 50), Y + 53, Item.id, Item.count, 0, 0, 0);
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if (Item.over == true) {
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T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X + 48 + (Pos * 50), Y + 50, 5, "Server_AuctionSystemSlotOver");
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}
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}
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}
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function AuctionTimeReset() {
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if (TimeObj) TimeObj.Delete();
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TimeObj = null;
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TimeObj = TimeSTL("AuctionTimeObj", TimeNow);
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TimeObj.Reset();
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TimeObj.Start();
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}
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//绘制进度条
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function DrawTimeP(obj) {
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if (TimeObj == null) return;
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local Time = TimeObj.Get();
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local NTime = ((TimeNow - Time).tofloat() / 1000.0).tostring();
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local HRate = (Time.tofloat() + (TimeMax.tofloat() - TimeNow.tofloat())) / TimeMax.tofloat();
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setClip(X + 29, Y + 119, X + 29 + 272 - (272.0 * HRate).tointeger(), Y + 119 + 12); //开始裁切
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T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X + 29, Y + 119, 6, "Server_AuctionSystemTimeP");
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releaseClip(); //裁切结束
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L_sq_DrawCode("剩余时间: " + NTime + "s", X + 128, Y + 119, sq_RGBA(21, 187, 255, 250), 0, 1);
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/*
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//时间走到以后需要重新请求数据包
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if (HRate == 0 && ReqFrame == false) {
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local T = {
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op = 25701001
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}
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local str = Json.Encode(T);
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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ReqFrame = true;
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}
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*/
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}
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function GetNum(count) {
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local a = 1;
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if (count == 0) return a;
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local b = 10;
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for (local i = 0; i < count - 1; i++) {
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b *= b;
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}
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return a * b;
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}
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//绘制按钮
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function DrawAuctionButton(obj) {
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for (local i = 0; i < 3; i++) {
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local Button = ServerAuctionPro(obj, "Server_AuctionButton" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 77, 24, 0);
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Button.SetRectEnble(true, "Server_AuctionButtonr" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 1);
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Button.SetCustomClickEnble(true, "Server_AuctionButtonc" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 2);
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Button.Show();
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L_sq_DrawCode("+" + GetNum(i), X + 60 + (i * 98), Y + 272 + 68, sq_RGBA(21, 187, 255, 250), 0, 1);
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if (Button.isLBActive()) {
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local T = {
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op = 25701005,
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price = NowPrice + GetNum(i),
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cost = this.Cost,
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addcost = GetNum(i),
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}
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local str = Json.Encode(T);
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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}
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}
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}
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//开启界面回调
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function OpenClassCallBack() {
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L_NewWindows("Lenheart", 170, 0x65535);
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local W = sq_GetPopupWindowMainCotrol(170);
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W.SetVisible(false);
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W.SetEnable(false);
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local T = {
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op = 25701001
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}
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local str = Json.Encode(T);
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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}
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//绘制入口
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function Draw(obj) {
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if (MainState) {
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if (WindowObj) {
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DrawMain(obj); //绘制主界面
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DrawItem(obj); //绘制竞拍项目
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DrawTimeP(obj); //绘制进度条
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DrawAuctionButton(obj); //绘制按钮
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WindowObj.Show(obj);
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X = WindowObj.X;
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Y = WindowObj.Y;
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} else {
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WindowObj = ServerAuctionWindow(X, Y, 329, 382, 28); //坐标 大小 标题栏高度
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// WindowObj.DeBugMode = true;
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}
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} else {
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if (WindowObj && WindowObj.YMouseSw == false) {
|
|
IMouse.ReleaseMouseClick();
|
|
WindowObj.YMouseSw = true;
|
|
WindowObj = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
//逻辑入口
|
|
function Proc(obj) {
|
|
if (KeyPressNB.isKeyPress(48, "SeverAuctionCloseKey")) {
|
|
MainState = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
function ServerAuction(obj) {
|
|
local RootTab = getroottable();
|
|
if (!RootTab.rawin("ServerAuctionCObj")) {
|
|
local Cobj = ServerAuctionC();
|
|
RootTab.rawset("ServerAuctionCObj", Cobj);
|
|
EventIcon("全服拍卖", 118, 118, Cobj);
|
|
} else {
|
|
RootTab["ServerAuctionCObj"].Proc(obj);
|
|
RootTab["ServerAuctionCObj"].Draw(obj);
|
|
}
|
|
} |