Sqr/Plugins/SignIn/SignIn.nut

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/*
文件名:SignIn.nut
路径:Plugins/SignIn/SignIn.nut
创建日期:2023-05-06 15:28
文件用途:
*/
//HudPro按钮类
class SIGNINButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
BaseFrame = null;
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
width = null; //可点击宽度
length = null; //可点击高度
Mobj = null; //鼠标对象
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
width = gWidth;
length = gLength;
BaseFrame = gBaseFrame;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//绘制按钮
function Show() {
if (ClickEnble) //是否开启点击效果
{
if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if (CustomClickEnble) //是否开启自定义点击效果
{
if (isLBDown()) //按下左键并且按钮处于弹起状态
{
if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if (RectEnble) //开启悬停效果时
{
if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if (!isInRect()) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool) {
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool) {
ClickEnble = bool;
}
//悬停状态
function isInRect() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown() {
if (isInRect() && Mobj.Lb == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp() {
if (isInRect() && Mobj.Lb == 0) return true;
else return false;
}
//左键单击状态
function isLBActive() {
if (isInRect() && Mobj.LbEvent) return true;
else return false;
}
}
class SIGNINC extends BasicsDrawTool {
WindowObj = null; //窗口对象
MainState = false; //主状态
X = 124;
Y = 66;
NowClearanceCount = 0;
RewardDayCount = 0;
TodayState = 0;
ExSignDate = null;
BaseItemArr = null;
ExItemArr = null;
//ItemInfo
ItemInfoObject = null;
ItemInfoDrawS = null;
//查询玩家信息
function CheckPlayerInfo() {
local T = {
op = 20051001,
}
local str = Json.Encode(T);
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
}
//玩家信息收包回调
function CheckPlayerInfoCallBack(Chunk) {
// Sout("收到包内容为 \n %L", Chunk);
local Buffer = Json_STL("SignIn_Item_CheckPlayerInfo_CallBack");
Buffer.Parse(Chunk, 0, false);
local RootTab = getroottable();
if (RootTab.rawin("SIGNINCObj")) {
//通关次数
NowClearanceCount = Buffer.Get("PlayerInfo->NowClearanceCount");
//已签到天数
RewardDayCount = Buffer.Get("PlayerInfo->RewardDayCount");
//今日是否签到
TodayState = Buffer.Get("PlayerInfo->TodayState");
//特殊签到天数信息
ExSignDate = null;
ExSignDate = [];
for (local q = 0; q< 3; q++) {
ExSignDate.append(Buffer.Get("ExSignDate->" + q));
}
//常规道具数组
BaseItemArr = null;
BaseItemArr = [];
for (local i = 0; i< 28; i++) {
local a = Buffer.Get("BaseItemArr->" + i + "->id");
local b = Buffer.Get("BaseItemArr->" + i + "->num");
local T = {
id = a,
count = b,
}
BaseItemArr.append(T);
}
//特殊道具数组
ExItemArr = null;
ExItemArr = [];
for (local z = 0; z< 3; z++) {
local a = Buffer.Get("ExItemArr->" + z + "->id");
local b = Buffer.Get("ExItemArr->" + z + "->num");
local T = {
id = a,
count = b,
}
ExItemArr.append(T);
}
local ItemGetArray = {};
foreach(P, V in BaseItemArr) {
local ItemId = V.id;
if (!ItemInfoObject.rawin(ItemId)) {
if (!ItemGetArray.rawin(ItemId))
ItemGetArray.rawset(ItemId, true);
}
}
foreach(P, V in ExItemArr) {
local ItemId = V.id;
if (!ItemInfoObject.rawin(ItemId)) {
if (!ItemGetArray.rawin(ItemId))
ItemGetArray.rawset(ItemId, true);
}
}
if (ItemGetArray.len() > 0) {
local arr = [];
foreach(Key, Value in ItemGetArray) {
arr.append(Key);
}
local T = {
op = 20231010,
realop = 20051004,
itemId = arr,
Type = 2,
}
SendPack(T);
}
}
}
function CheckItemInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
foreach(Pos, Value in Jso.itemInfo) {
if (Value.Name2.len() == 0)
Value.Name2 = "Yosin-Team";
ItemInfoObject.rawset(Jso.itemId[Pos], Value);
}
}
constructor() {
//查询玩家信息回调
Pack_Control.rawset(20051002, CheckPlayerInfoCallBack.bindenv(this));
//查询道具信息回调
Pack_Control.rawset(20051004, CheckItemInfoCallBack.bindenv(this));
ItemInfoObject = {};
//查询玩家信息
CheckPlayerInfo();
}
//绘制道具带道具信息
function DrawItemEx(X, Y, Id, Count) {
L_Sq_DrawItem(X, Y, Id, Count, 0, 0, 0);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 24, 24)) {
ItemInfoDrawS = {};
ItemInfoDrawS.X <- X;
ItemInfoDrawS.Y <- Y;
ItemInfoDrawS.ItemId <- Id;
}
}
//绘制道具相信信息
ItemObject = null;
function DrawItemInfo(obj) {
if (ItemInfoDrawS) {
if (!ItemObject) {
local ItemId = ItemInfoDrawS.ItemId;
if (ItemInfoObject.rawin(ItemId)) {
ItemObject = ItemInfoClass(ItemInfoObject[ItemId]);
}
}
ItemObject.Show(ItemInfoDrawS.X, ItemInfoDrawS.Y - ItemObject.PageLength);
} else {
ItemObject = null;
}
}
//绘制主界面
function DrawMain(obj) {
//主界面背景框
T_DrawStayAni(obj, "common/signin/main.ani", X - 6, Y - 28, 9, "SignInSystemMainBackGround");
//主界面背景
T_DrawStayAni(obj, "common/signin/main.ani", X, Y, 0, "SignInSystemMain");
//通关次数Max
T_DrawStayAni(obj, "common/signin/main.ani", X + 194, Y + 101, 4, "SignInSystemMainMax");
//当前通关次数
T_DrawStayAni(obj, "common/signin/main.ani", X + 167, Y + 101, NowClearanceCount + 2, "SignInSystemMainNow");
ItemInfoDrawS = null;
//绘制奖励道具
if (BaseItemArr) {
for (local z = 0; z< 28; z++) {
local Item = BaseItemArr[z];
DrawItemEx(X + 22 + ((z % 7) * 55), Y + 154 + ((z / 7) * 65), Item.id, Item.count);
}
}
if (ExItemArr) {
for (local y = 0; y< 3; y++) {
local Item = ExItemArr[y];
DrawItemEx(X + 457, Y + 166 + (y * 72), Item.id, Item.count);
}
}
if (TodayState == 0 && NowClearanceCount == 2) {
local Button = SIGNINButtonPro(obj, "SignIn", X + 401, Y + 397, "common/signin/main.ani", 140, 40, 5);
Button.SetRectEnble(true, "SignInr", X + 401, Y + 397, "common/signin/main.ani", 6);
Button.SetCustomClickEnble(true, "SignInc", X + 401, Y + 397, "common/signin/main.ani", 7);
Button.Show();
//签到按钮按下
if (Button.isLBActive()) {
local T = {
op = 20051005,
}
local str = Json.Encode(T);
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
}
}
//签到绘制标签
for (local i = 0; i< RewardDayCount; i++) {
T_DrawStayAni(obj, "common/signin/main.ani", X + 13 + ((i % 7) * 55), Y + 145 + ((i / 7) * 66), 1, "SignInSystemMainSignDay" + i);
for (local p = 0; p< 3; p++) {
if (i == ExSignDate[p] - 1) {
T_DrawStayAni(obj, "common/signin/main.ani", X + 450, Y + 159 + (p * 72), 1, "SignInSystemMainSignDay" + i + p);
}
}
}
//绘制累计签到日期
if (ExSignDate) {
for (local r = 0; r< 3; r++) {
local Date = ExSignDate[r];
local len = Date.tostring().len();
if (len == 1) {
T_DrawStayAni(obj, "common/signin/num.ani", X + 484, Y + 144 + (r * 72), Date, "SignInSystemMainExSignDay" + r);
} else {
T_DrawStayAni(obj, "common/signin/num.ani", X + 480, Y + 144 + (r * 72), Date.tostring().slice(0, 1).tointeger(), "SignInSystemMainExSignDay" + r);
T_DrawStayAni(obj, "common/signin/num.ani", X + 488, Y + 144 + (r * 72), Date.tostring().slice(1, 2).tointeger(), "SignInSystemMainExSignDay" + r);
}
}
}
}
function OpenClassCallBack() {
L_NewWindows("Lenheart", 170, 0x65535);
local W = sq_GetPopupWindowMainCotrol(170);
W.SetVisible(false);
W.SetEnable(false);
//查询玩家信息
CheckPlayerInfo();
}
function Draw(obj) {
if (MainState) {
if (WindowObj) {
DrawMain(obj);
WindowObj.Show(obj);
X = WindowObj.X + 6;
Y = WindowObj.Y + 28;
DrawItemInfo(obj);
} else {
WindowObj = LenheartWindow(X - 6, Y - 28, 631 - 70, 535 - 48, 28); //坐标 大小 标题栏高度
//WindowObj.DeBugMode = true;
}
} else {
if (WindowObj && WindowObj.YMouseSw == false) {
IMouse.ReleaseMouseClick();
WindowObj.YMouseSw = true;
WindowObj = null;
}
}
}
function Proc(obj) {
if (KeyPressNB.isKeyPress(48, "SignIn")) {
MainState = false;
}
}
}
function SignIn_New_Lenheart(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("SIGNINCObj")) {
local Cobj = SIGNINC();
RootTab.rawset("SIGNINCObj", Cobj);
EventIcon("签到活动", 91, 1, Cobj);
} else {
RootTab["SIGNINCObj"].Proc(obj);
RootTab["SIGNINCObj"].Draw(obj);
}
}
if (getroottable().rawin("LenheartFuncTab")) {
getroottable()["LenheartFuncTab"].rawset("SignIn_New_LenheartFunc", SignIn_New_Lenheart);
} else {
local T = {};
T.rawset("SignIn_New_LenheartFunc", SignIn_New_Lenheart);
getroottable().rawset("LenheartFuncTab", T);
}