Sqr/Plugins/TownMove/TownMove.nut

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/*
文件名:TownMove.nut
路径:Plugins/TownMove/TownMove.nut
创建日期:2023-05-17 18:02
文件用途:
*/
//HudPro按钮类
class TownMovePro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
BaseFrame = null;
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
width = null; //可点击宽度
length = null; //可点击高度
Mobj = null; //鼠标对象
//构造函数
constructor(gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
width = gWidth;
length = gLength;
BaseFrame = gBaseFrame;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//绘制按钮
function Show() {
if (ClickEnble) //是否开启点击效果
{
if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if (CustomClickEnble) //是否开启自定义点击效果
{
if (isLBDown()) //按下左键并且按钮处于弹起状态
{
if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if (RectEnble) //开启悬停效果时
{
if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if (!ButtonDynamic) L_sq_DrawImg(RectBaseAnifile, RectFrame, Rectx, Recty);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if (!isInRect()) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if (!ButtonDynamic) L_sq_DrawImg(BaseAnifile, BaseFrame, x, y);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool) {
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool) {
ClickEnble = bool;
}
//悬停状态
function isInRect() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown() {
if (isInRect() && Mobj.Lb == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp() {
if (isInRect() && Mobj.Lb == 0) return true;
else return false;
}
//左键单击状态
function isLBActive() {
if (isInRect() && Mobj.LbEvent) return true;
else return false;
}
}
class TownMoveWindow extends BasicsDrawTool {
//宽度
Width = null;
//高度
Height = null;
//标题高度
TitleH = null;
//X坐标
X = null;
B_X = null;
//Y坐标
Y = null;
B_Y = null;
YMouseSw = true;
DeBugMode = false;
Mobj = null;
M_Xpos = null;
M_Ypos = null;
constructor(gX, gY, gWidth, gHeight, gTitleH) {
//宽度
Width = gWidth;
//高度
Height = gHeight;
//标题高度
TitleH = gTitleH;
//X坐标
X = gX;
//Y坐标
Y = gY;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//设定鼠标逻辑
function LockMouse() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
IMouse.LockMouseClick();
YMouseSw = false;
} else {
if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
IMouse.ReleaseMouseClick();
YMouseSw = true;
}
}
}
//设定窗口拖动逻辑
function MoveWindow() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
if (Mobj.Lb == 1) {
if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
if (!M_Ypos) M_Ypos = IMouse.GetYPos();
if (!B_X) B_X = X; //原始窗口位置
if (!B_Y) B_Y = Y;
X = B_X - (M_Xpos - IMouse.GetXPos());
Y = B_Y - (M_Ypos - IMouse.GetYPos());
} else if (Mobj.Lb == 0) {
M_Xpos = null;
M_Ypos = null;
B_X = null;
B_Y = null;
}
}
}
function Show(obj) {
if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
//设定鼠标逻辑
LockMouse();
//设定窗口拖动逻辑
MoveWindow();
}
}
class TownMoveC extends BasicsDrawTool {
//基准时间
BaseTime = null;
//闪光模式
FlashMode = false;
//按钮信息
ButtonInfo = null;
//移动信息
MoveInfo = null;
//页数
Page = 0;
//当前显示
PageInfo = null;
WindowObj = null; //窗口对象
MainState = false; //主状态
X = 253;
Y = 55;
function GetTownMoveInfo() {
local T = {
op = 31013
}
local str = Json.Encode(T);
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
local T = {
op = 31011
}
local str = Json.Encode(T);
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
}
function GetTownMoveInfoCallBack(Chunk) {
// Sout("收到包内容为 \n %L", Chunk);
local Buffer = Json_STL("TownMoveJsonObj");
Buffer.Parse(Chunk, 0, false);
ButtonInfo = {};
ButtonInfo.x <- Buffer.Get("ButtonXpos");
ButtonInfo.y <- Buffer.Get("ButtonYpos");
ButtonInfo.sx <- Buffer.Get("ButtonSizeX");
ButtonInfo.sy <- Buffer.Get("ButtonSizeY");
MoveInfo = [];
for (local i = 0; i< 50; i++) {
local TownIndex = Buffer.Get("MoveInfo->" + i + "->TownIndex");
if (TownIndex == false) break;
local AreaIndex = Buffer.Get("MoveInfo->" + i + "->AreaIndex");
local Xpos = Buffer.Get("MoveInfo->" + i + "->Xpos");
local Ypos = Buffer.Get("MoveInfo->" + i + "->Ypos");
local ImgPath = Buffer.Get("MoveInfo->" + i + "->ImgPath");
local ImgFrame = Buffer.Get("MoveInfo->" + i + "->ImgFrame");
local Title = Buffer.Get("MoveInfo->" + i + "->Title");
local T = {};
T.TownIndex <- TownIndex;
T.AreaIndex <- AreaIndex;
T.Xpos <- Xpos;
T.Ypos <- Ypos;
T.ImgPath <- ImgPath;
T.ImgFrame <- ImgFrame;
T.Title <- Title;
MoveInfo.append(T);
}
PageInfo = ScrollControl(MoveInfo, 7, 1);
}
constructor() {
//注册装备信息回调
Pack_Control.rawset(31012, GetTownMoveInfoCallBack.bindenv(this));
GetTownMoveInfo();
BaseTime = Clock();
}
//绘制按钮
function DrawButton(obj) {
//如果有信息绘制按钮
if (ButtonInfo && !MainState) {
//绘制镶嵌按钮
local Button = TownMovePro("传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", ButtonInfo.sx, ButtonInfo.sy, 221);
Button.SetRectEnble(true, "传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", 222);
Button.SetCustomClickEnble(true, "传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", 223);
Button.Show();
if (Button.isLBActive()) {
MainState = !MainState;
OpenClassCallBack();
}
}
}
//绘制主界面
function DrawMain(obj) {
//绘制主界面
L_sq_DrawImg("interface2/ui/warpportal/warpportal_cn.img", 0, X, Y);
if (PageInfo) {
if (IMouse.IsWheelUp()) {
PageInfo.M();
}
if (IMouse.IsWheelDown()) {
PageInfo.A();
}
foreach(Pos, Value in PageInfo.FocusList[0]) {
//绘制传送按钮
local Button = TownMovePro("传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", 244, 45, Value.ImgFrame);
Button.SetRectEnble(true, "传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", Value.ImgFrame + 1);
Button.SetCustomClickEnble(true, "传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", Value.ImgFrame + 2);
Button.Show();
if (Button.isInRect()) {
local NowTime = Clock() - BaseTime;
if (NowTime >= 1000) {
FlashMode = !FlashMode;
BaseTime = Clock();
}
local A;
if (!FlashMode) {
A = sq_GetUniformVelocity(10, 250, NowTime, 1000);
} else {
A = sq_GetUniformVelocity(250, 10, NowTime, 1000);
}
//绘制特殊光效
L_sq_DrawImg("interface2/ui/warpportal/warpportal.img", 1, X + 25, Y + 78 + (Pos * 52), 0, sq_RGBA(255, 255, 255, A), 1.0, 1.0);
}
L_sq_DrawCode(Value.Title, X + 25 + 10, Y + 78 + (Pos * 52) + 14, sq_RGBA(243, 223, 197, 250), 2, 1);
if (Button.isLBActive()) {
L_sq_MoveTown(Value.TownIndex, Value.AreaIndex, Value.Xpos, Value.Ypos);
MainState = !MainState;
}
}
}
if (PageInfo) {
L_sq_DrawCode((PageInfo.Controller.Value + 1).tostring(), X + 124, Y + 438, sq_RGBA(150, 255, 30, 250), 0, 1);
L_sq_DrawCode(" / " + (PageInfo.Controller.MaxValue + 1).tostring(), X + 124, Y + 438, sq_RGBA(150, 255, 30, 250), 0, 1);
}
}
//开启界面回调
function OpenClassCallBack() {
L_NewWindows("Lenheart", 170, 0x65535);
local W = sq_GetPopupWindowMainCotrol(170);
W.SetVisible(false);
W.SetEnable(false);
}
//绘制入口
function Draw(obj) {
DrawButton(obj);
if (MainState) {
if (WindowObj) {
DrawMain(obj);
WindowObj.Show(obj);
X = WindowObj.X;
Y = WindowObj.Y;
} else {
WindowObj = LenheartWindow(X, Y, 294, 459, 24); //坐标 大小 标题栏高度
// WindowObj.DeBugMode = true;
}
} else {
if (WindowObj && WindowObj.YMouseSw == false) {
IMouse.ReleaseMouseClick();
WindowObj.YMouseSw = true;
WindowObj = null;
}
}
}
//逻辑入口
function Proc(obj) {
if (KeyPressNB.isKeyPress(48, "TownMoveCloseKey")) {
MainState = false;
}
}
}
function TownMove(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("TownMoveCObj")) {
local Cobj = TownMoveC();
RootTab.rawset("TownMoveCObj", Cobj);
} else {
RootTab["TownMoveCObj"].Proc(obj);
RootTab["TownMoveCObj"].Draw(obj);
}
}
// if (getroottable().rawin("LenheartFuncTab")) {
// getroottable()["LenheartFuncTab"].rawset("TownMoveFunc", TownMove);
// } else {
// local T = {};
// T.rawset("TownMoveFunc", TownMove);
// getroottable().rawset("LenheartFuncTab", T);
// }