445 lines
14 KiB
Plaintext
445 lines
14 KiB
Plaintext
/*
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文件名:TownMove.nut
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路径:Plugins/TownMove/TownMove.nut
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创建日期:2023-05-17 18:02
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文件用途:
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*/
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//HudPro按钮类
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class TownMovePro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
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{
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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BaseFrame = null;
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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width = null; //可点击宽度
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length = null; //可点击高度
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Mobj = null; //鼠标对象
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//构造函数
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constructor(gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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width = gWidth;
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length = gLength;
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BaseFrame = gBaseFrame;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//绘制按钮
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function Show() {
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown()) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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}
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}
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if (RectEnble) //开启悬停效果时
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{
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if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) L_sq_DrawImg(RectBaseAnifile, RectFrame, Rectx, Recty);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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if (!isInRect()) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) L_sq_DrawImg(BaseAnifile, BaseFrame, x, y);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && Mobj.Lb == 1) return true;
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else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && Mobj.Lb == 0) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && Mobj.LbEvent) return true;
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else return false;
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}
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}
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class TownMoveWindow extends BasicsDrawTool {
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//宽度
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Width = null;
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//高度
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Height = null;
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//标题高度
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TitleH = null;
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//X坐标
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X = null;
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B_X = null;
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//Y坐标
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Y = null;
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B_Y = null;
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YMouseSw = true;
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DeBugMode = false;
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Mobj = null;
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M_Xpos = null;
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M_Ypos = null;
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constructor(gX, gY, gWidth, gHeight, gTitleH) {
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//宽度
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Width = gWidth;
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//高度
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Height = gHeight;
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//标题高度
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TitleH = gTitleH;
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//X坐标
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X = gX;
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//Y坐标
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Y = gY;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//设定鼠标逻辑
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function LockMouse() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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IMouse.LockMouseClick();
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YMouseSw = false;
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} else {
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if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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IMouse.ReleaseMouseClick();
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YMouseSw = true;
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}
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}
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}
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//设定窗口拖动逻辑
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function MoveWindow() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
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if (Mobj.Lb == 1) {
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if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
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if (!M_Ypos) M_Ypos = IMouse.GetYPos();
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if (!B_X) B_X = X; //原始窗口位置
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if (!B_Y) B_Y = Y;
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X = B_X - (M_Xpos - IMouse.GetXPos());
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Y = B_Y - (M_Ypos - IMouse.GetYPos());
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} else if (Mobj.Lb == 0) {
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M_Xpos = null;
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M_Ypos = null;
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B_X = null;
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B_Y = null;
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}
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}
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}
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function Show(obj) {
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if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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//设定鼠标逻辑
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LockMouse();
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//设定窗口拖动逻辑
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MoveWindow();
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}
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}
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class TownMoveC extends BasicsDrawTool {
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//基准时间
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BaseTime = null;
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//闪光模式
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FlashMode = false;
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//按钮信息
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ButtonInfo = null;
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//移动信息
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MoveInfo = null;
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//页数
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Page = 0;
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//当前显示
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PageInfo = null;
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WindowObj = null; //窗口对象
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MainState = false; //主状态
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X = 253;
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Y = 55;
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function GetTownMoveInfo() {
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local T = {
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op = 31013
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}
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local str = Json.Encode(T);
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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local T = {
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op = 31011
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}
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local str = Json.Encode(T);
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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}
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function GetTownMoveInfoCallBack(Chunk) {
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// Sout("收到包内容为 \n %L", Chunk);
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local Buffer = Json_STL("TownMoveJsonObj");
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Buffer.Parse(Chunk, 0, false);
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ButtonInfo = {};
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ButtonInfo.x <- Buffer.Get("ButtonXpos");
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ButtonInfo.y <- Buffer.Get("ButtonYpos");
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ButtonInfo.sx <- Buffer.Get("ButtonSizeX");
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ButtonInfo.sy <- Buffer.Get("ButtonSizeY");
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MoveInfo = [];
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for (local i = 0; i< 50; i++) {
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local TownIndex = Buffer.Get("MoveInfo->" + i + "->TownIndex");
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if (TownIndex == false) break;
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local AreaIndex = Buffer.Get("MoveInfo->" + i + "->AreaIndex");
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local Xpos = Buffer.Get("MoveInfo->" + i + "->Xpos");
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local Ypos = Buffer.Get("MoveInfo->" + i + "->Ypos");
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local ImgPath = Buffer.Get("MoveInfo->" + i + "->ImgPath");
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local ImgFrame = Buffer.Get("MoveInfo->" + i + "->ImgFrame");
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local Title = Buffer.Get("MoveInfo->" + i + "->Title");
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local T = {};
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T.TownIndex <- TownIndex;
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T.AreaIndex <- AreaIndex;
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T.Xpos <- Xpos;
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T.Ypos <- Ypos;
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T.ImgPath <- ImgPath;
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T.ImgFrame <- ImgFrame;
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T.Title <- Title;
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MoveInfo.append(T);
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}
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PageInfo = ScrollControl(MoveInfo, 7, 1);
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}
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constructor() {
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//注册装备信息回调
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Pack_Control.rawset(31012, GetTownMoveInfoCallBack.bindenv(this));
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GetTownMoveInfo();
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BaseTime = Clock();
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}
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//绘制按钮
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function DrawButton(obj) {
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//如果有信息绘制按钮
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if (ButtonInfo && !MainState) {
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//绘制镶嵌按钮
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local Button = TownMovePro("传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", ButtonInfo.sx, ButtonInfo.sy, 221);
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Button.SetRectEnble(true, "传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", 222);
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Button.SetCustomClickEnble(true, "传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", 223);
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Button.Show();
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if (Button.isLBActive()) {
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MainState = !MainState;
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OpenClassCallBack();
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}
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}
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}
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//绘制主界面
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function DrawMain(obj) {
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//绘制主界面
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L_sq_DrawImg("interface2/ui/warpportal/warpportal_cn.img", 0, X, Y);
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if (PageInfo) {
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if (IMouse.IsWheelUp()) {
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PageInfo.M();
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}
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if (IMouse.IsWheelDown()) {
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PageInfo.A();
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}
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foreach(Pos, Value in PageInfo.FocusList[0]) {
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//绘制传送按钮
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local Button = TownMovePro("传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", 244, 45, Value.ImgFrame);
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Button.SetRectEnble(true, "传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", Value.ImgFrame + 1);
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Button.SetCustomClickEnble(true, "传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", Value.ImgFrame + 2);
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Button.Show();
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if (Button.isInRect()) {
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local NowTime = Clock() - BaseTime;
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if (NowTime >= 1000) {
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FlashMode = !FlashMode;
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BaseTime = Clock();
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}
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local A;
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if (!FlashMode) {
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A = sq_GetUniformVelocity(10, 250, NowTime, 1000);
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} else {
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A = sq_GetUniformVelocity(250, 10, NowTime, 1000);
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}
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//绘制特殊光效
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L_sq_DrawImg("interface2/ui/warpportal/warpportal.img", 1, X + 25, Y + 78 + (Pos * 52), 0, sq_RGBA(255, 255, 255, A), 1.0, 1.0);
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}
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L_sq_DrawCode(Value.Title, X + 25 + 10, Y + 78 + (Pos * 52) + 14, sq_RGBA(243, 223, 197, 250), 2, 1);
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if (Button.isLBActive()) {
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L_sq_MoveTown(Value.TownIndex, Value.AreaIndex, Value.Xpos, Value.Ypos);
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MainState = !MainState;
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}
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}
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}
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if (PageInfo) {
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L_sq_DrawCode((PageInfo.Controller.Value + 1).tostring(), X + 124, Y + 438, sq_RGBA(150, 255, 30, 250), 0, 1);
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L_sq_DrawCode(" / " + (PageInfo.Controller.MaxValue + 1).tostring(), X + 124, Y + 438, sq_RGBA(150, 255, 30, 250), 0, 1);
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}
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}
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//开启界面回调
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function OpenClassCallBack() {
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L_NewWindows("Lenheart", 170, 0x65535);
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local W = sq_GetPopupWindowMainCotrol(170);
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W.SetVisible(false);
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W.SetEnable(false);
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}
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//绘制入口
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function Draw(obj) {
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DrawButton(obj);
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if (MainState) {
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if (WindowObj) {
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DrawMain(obj);
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WindowObj.Show(obj);
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X = WindowObj.X;
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Y = WindowObj.Y;
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} else {
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WindowObj = LenheartWindow(X, Y, 294, 459, 24); //坐标 大小 标题栏高度
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// WindowObj.DeBugMode = true;
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}
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} else {
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if (WindowObj && WindowObj.YMouseSw == false) {
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IMouse.ReleaseMouseClick();
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WindowObj.YMouseSw = true;
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WindowObj = null;
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}
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}
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}
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//逻辑入口
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function Proc(obj) {
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if (KeyPressNB.isKeyPress(48, "TownMoveCloseKey")) {
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MainState = false;
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}
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}
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}
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function TownMove(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("TownMoveCObj")) {
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local Cobj = TownMoveC();
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RootTab.rawset("TownMoveCObj", Cobj);
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} else {
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RootTab["TownMoveCObj"].Proc(obj);
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RootTab["TownMoveCObj"].Draw(obj);
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}
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}
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// if (getroottable().rawin("LenheartFuncTab")) {
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// getroottable()["LenheartFuncTab"].rawset("TownMoveFunc", TownMove);
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// } else {
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// local T = {};
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// T.rawset("TownMoveFunc", TownMove);
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// getroottable().rawset("LenheartFuncTab", T);
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// } |