343 lines
12 KiB
Plaintext
343 lines
12 KiB
Plaintext
class UnderBaseDraw
|
|
{
|
|
//绘制函数
|
|
function T_DrawDynamicAni(AniFileName, Xpos, Ypos, AniName)
|
|
{
|
|
if(CreatChrTable.rawin(AniName) == false) CreatChrTable.rawset(AniName, sq_CreateAnimation("", AniFileName));
|
|
else
|
|
{
|
|
sq_AnimationProc(CreatChrTable[AniName]);
|
|
sq_drawCurrentFrame(CreatChrTable[AniName], Xpos, Ypos, true);
|
|
}
|
|
}
|
|
|
|
function T_DrawStayAni(AniFileName, Xpos, Ypos, Index, AniName)
|
|
{
|
|
if(CreatChrTable.rawin(AniName) == false) CreatChrTable.rawset(AniName, sq_CreateAnimation("", AniFileName));
|
|
else
|
|
{
|
|
sq_DrawSpecificFrame(CreatChrTable[AniName], Xpos, Ypos, false, Index, false, 1.0);
|
|
}
|
|
}
|
|
|
|
function T_DrawStayAniAlpha(AniFileName, Xpos, Ypos, Index, AniName, Alpha)
|
|
{
|
|
if(CreatChrTable.rawin(AniName) == false) CreatChrTable.rawset(AniName, sq_CreateAnimation("", AniFileName));
|
|
else
|
|
{
|
|
CreatChrTable[AniName].setRGBA(255, 255, 255, Alpha);
|
|
sq_DrawSpecificFrame(CreatChrTable[AniName], Xpos, Ypos, false, Index, false, 1.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
class UnderButton extends UnderBaseDraw
|
|
{
|
|
State = 0; //按钮状态
|
|
ClickEnble = false; //点击效果
|
|
ButtonDynamic = false; //动态按钮效果
|
|
|
|
CustomClickEnble = false; //自定义点击效果
|
|
CustomClickAnifile = null; //自定义点击效果Ani路径
|
|
CustomButtonName = null; //自定义点击效果名称
|
|
CustomClickFrame = null; //自定义点击效果Ani编号
|
|
CustomClickx = null; //自定义点击效果X坐标
|
|
CustomClicky = null; //自定义点击效果Y坐标
|
|
|
|
|
|
RectEnble = false; //悬停效果
|
|
RectButtonName = null; //悬停名称
|
|
RectBaseAnifile = null; //悬停Ani路径
|
|
RectFrame = null; //非动态按钮的悬停调用Ani编号
|
|
Rectx = null; //悬停X坐标
|
|
Recty = null; //悬停Y坐标
|
|
|
|
|
|
ButtonName = null; //按钮名称
|
|
x = null; //X坐标
|
|
y = null; //Y坐标
|
|
BaseAnifile = null; //调用Ani路径
|
|
width = null; //可点击宽度
|
|
length = null; //可点击高度
|
|
//构造函数
|
|
constructor(gButtonName, gX, gY, gAnifile, gWidth, gLength)
|
|
{
|
|
ButtonName = gButtonName;
|
|
x = gX;
|
|
y = gY;
|
|
BaseAnifile = gAnifile;
|
|
width = gWidth;
|
|
length = gLength;
|
|
}
|
|
//绘制按钮
|
|
function Show()
|
|
{
|
|
if(ClickEnble) //是否开启点击效果
|
|
{
|
|
if(isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
|
|
{
|
|
State = 1; //按键进入按下状态
|
|
//++y;
|
|
}
|
|
if(!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
|
|
{
|
|
State = 0; //按键进入弹起状态
|
|
//--y;
|
|
}
|
|
}
|
|
|
|
if(CustomClickEnble) //是否开启自定义点击效果
|
|
{
|
|
if(isLBDown()) //按下左键并且按钮处于弹起状态
|
|
{
|
|
if(!ButtonDynamic) T_DrawStayAni(CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
|
|
else T_DrawDynamicAni(CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
|
|
}
|
|
}
|
|
|
|
if(RectEnble) //开启悬停效果时
|
|
{
|
|
if((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
|
|
{
|
|
//IMouse.SetMouseTask(44);
|
|
if(!ButtonDynamic) T_DrawStayAni(RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
|
|
else T_DrawDynamicAni(RectBaseAnifile, Rectx, Recty, RectButtonName);
|
|
}
|
|
}
|
|
if(!isInRect()) //如果鼠标没有悬停的时候
|
|
{
|
|
//IMouse.SetMouseTask(0);
|
|
if(!ButtonDynamic) T_DrawStayAni(BaseAnifile, x, y, 0, ButtonName);
|
|
else T_DrawDynamicAni(BaseAnifile, x, y, ButtonName);
|
|
}
|
|
}
|
|
|
|
//设置自定义点击效果
|
|
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
|
|
{
|
|
CustomClickEnble = bool; //自定义点击效果
|
|
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
|
|
CustomButtonName = gButtonName; //自定义点击效果名称
|
|
CustomClickFrame = gFrame; //自定义点击效果Ani编号
|
|
CustomClickx = gX; //自定义点击效果X坐标
|
|
CustomClicky = gY; //自定义点击效果Y坐标
|
|
}
|
|
|
|
//设置悬停效果
|
|
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
|
|
{
|
|
RectEnble = bool; //悬停效果
|
|
RectButtonName = gButtonName; //悬停名称
|
|
RectBaseAnifile = gAnifile; //悬停Ani路径
|
|
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
|
|
Rectx = gX; //悬停X坐标
|
|
Recty = gY; //悬停Y坐标
|
|
}
|
|
|
|
//设置动态按钮
|
|
function SetClickEnble(bool)
|
|
{
|
|
ButtonDynamic = bool;
|
|
}
|
|
|
|
//设置点击效果
|
|
function SetClickEnble(bool)
|
|
{
|
|
ClickEnble = bool;
|
|
}
|
|
|
|
//悬停状态
|
|
function isInRect()
|
|
{
|
|
if(sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
|
|
else return false;
|
|
}
|
|
//左键按下状态
|
|
function isLBDown()
|
|
{
|
|
if(isInRect() && IMouse.GetLButton() == 1) return true;
|
|
else return false;
|
|
}
|
|
//左键弹起状态
|
|
function isLBUp()
|
|
{
|
|
if(isInRect() && IMouse.GetLButton() == 0) return true;
|
|
else return false;
|
|
}
|
|
//左键双击状态
|
|
function IsLBDoubleClick()
|
|
{
|
|
if(isInRect() && IMouse.GetLButton() == 64) return true;
|
|
else return false;
|
|
}
|
|
//左键单击状态
|
|
function isLBActive()
|
|
{
|
|
if(isInRect() && IMouse.isButtonUpEvent()) return true;
|
|
else return false;
|
|
}
|
|
}
|
|
|
|
|
|
class CreatChrC extends UnderBaseDraw
|
|
{
|
|
Job = 0; //当前职业
|
|
ChrJobDrawState = 0; //职业绘制状态
|
|
DrawChrAniEffTimer = null; //职业绘制Timer
|
|
ChrJobDrawAlpha = []; //职业绘制Alpha数组
|
|
SelectSwitch = false; //选择职业开关
|
|
|
|
NowChrSelectPos = 0; //当前角色职业选择位置
|
|
|
|
constructor()
|
|
{
|
|
ChrJobDrawAlpha.resize(16); //初始化职业绘制Alpha数组
|
|
for(local i = 0; i < 16; ++i)
|
|
{
|
|
ChrJobDrawAlpha[i] = 0;
|
|
}
|
|
DrawChrAniEffTimer = TimeSTL("DrawChrAniEffTimer", 3000); //初始化职业绘制Timer
|
|
}
|
|
|
|
//同步角色职业选择位置
|
|
function SyncChrSelectPos()
|
|
{
|
|
NowChrSelectPos = L_sq_RA(0x1A5E258, "0xA8+0xC0+");
|
|
}
|
|
|
|
//绘制角色信息
|
|
function DrawChrJobInfo()
|
|
{
|
|
T_DrawStayAni("common/creatchr/chrbackground/background.ani", 0, 0, NowChrSelectPos, "BMain0");
|
|
T_DrawDynamicAni("common/creatchr/chrjobani/" + NowChrSelectPos + ".ani", -160, 0, "DrawChrJobInfo" + NowChrSelectPos);
|
|
T_DrawDynamicAni("common/creatchr/base/0.ani", 0, 0, "BackGround0");
|
|
|
|
T_DrawDynamicAni("common/creatchr/base/" + (NowChrSelectPos % 2 + 1) + ".ani", 0, 0, "BackGround1" + (NowChrSelectPos % 2 + 1));
|
|
//T_DrawDynamicAni( "common/creatchr/base/1.ani", 0, 0,"BackGround1");
|
|
//T_DrawDynamicAni( "common/creatchr/base/2.ani", -267, 0,"BackGround2");
|
|
T_DrawDynamicAni("common/creatchr/base/3.ani", -267, 0, "BackGround3");
|
|
}
|
|
|
|
function DrawSelectButton()
|
|
{
|
|
for(local i = 0; i < 16; ++i)
|
|
{
|
|
if(i == NowChrSelectPos) continue;
|
|
local SelectButton = UnderButton("SelectChrJob" + i, 40 + (i % 4 * 70), 40 + (i / 4 * 70), "common/creatchr/jobbutton/0.ani", 66, 66);
|
|
SelectButton.SetRectEnble(true, "SelectChrJob" + i, 40 + (i % 4 * 70), 40 + (i / 4 * 70), "common/creatchr/jobbutton/0.ani", 1);
|
|
SelectButton.SetCustomClickEnble(true, "SelectChrJob" + i, 40 + (i % 4 * 70), 40 + (i / 4 * 70), "common/creatchr/jobbutton/0.ani", 1);
|
|
SelectButton.Show();
|
|
if(SelectButton.isLBActive())
|
|
{
|
|
L_sq_WA(0x1A5E258, "0xA8+0xC0+", i);
|
|
}
|
|
}
|
|
//角色职业按钮动画完毕以后才显示当前选中
|
|
if(ChrJobDrawAlpha[15] == 250) T_DrawStayAni("common/creatchr/jobbutton/0.ani", 40 + (NowChrSelectPos % 4 * 70), 40 + (NowChrSelectPos / 4 * 70), 2, "DrawChrJobInfoSelectPos");
|
|
}
|
|
|
|
function DrawJobButton()
|
|
{
|
|
DrawChrJobInfo();
|
|
for(local i = 0; i < 16; ++i)
|
|
{
|
|
T_DrawStayAniAlpha("common/creatchr/jobbutton/0.ani", 40 + (i % 4 * 70), 40 + (i / 4 * 70), 3 + (i * 2), "JobAni" + i, ChrJobDrawAlpha[i]);
|
|
}
|
|
|
|
local MainButton = UnderButton("MainButton", 50, 530, "common/training/main/maintab.ani", 38, 35);
|
|
MainButton.SetRectEnble(true, "MainButton", 50, 530, "common/training/main/maintab.ani", 0);
|
|
MainButton.SetCustomClickEnble(true, "MainButton", 50, 530 + 1, "common/training/main/maintab.ani", 0);
|
|
MainButton.Show();
|
|
|
|
if(MainButton.isLBActive())
|
|
{
|
|
DrawChrAniEffTimer.Reset();
|
|
DrawChrAniEffTimer.Start();
|
|
if(ChrJobDrawState == 0) ++ChrJobDrawState;
|
|
else ChrJobDrawState = ChrJobDrawState * -1;
|
|
}
|
|
|
|
//绘制阶段
|
|
if(ChrJobDrawState == 1)
|
|
{
|
|
//最后一个角色头像的Alpha值等于250之前
|
|
if(ChrJobDrawAlpha[15] < 250)
|
|
{
|
|
if(DrawChrAniEffTimer.Get() >= 15)
|
|
{
|
|
DrawChrAniEffTimer.Reset();
|
|
DrawChrAniEffTimer.Start();
|
|
for(local i = 0; i < 16; ++i)
|
|
{
|
|
local AddAlpha = (20 - i) * 1;
|
|
if(ChrJobDrawAlpha[i] + AddAlpha < 250) ChrJobDrawAlpha[i] += AddAlpha;
|
|
else ChrJobDrawAlpha[i] = 250;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SelectSwitch = true;
|
|
}
|
|
}
|
|
if(ChrJobDrawState == -1)
|
|
{
|
|
//第一个角色的Alpha值等于0之前
|
|
if(ChrJobDrawAlpha[0] > 0)
|
|
{
|
|
if(DrawChrAniEffTimer.Get() >= 15)
|
|
{
|
|
DrawChrAniEffTimer.Reset();
|
|
DrawChrAniEffTimer.Start();
|
|
for(local i = 0; i < 16; ++i)
|
|
{
|
|
local AddAlpha = (4 + i) * 1;
|
|
if(ChrJobDrawAlpha[i] - AddAlpha > 0) ChrJobDrawAlpha[i] -= AddAlpha;
|
|
else ChrJobDrawAlpha[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SelectSwitch = false;
|
|
}
|
|
}
|
|
//绘制选择角色职业按钮
|
|
if((SelectSwitch == true && ChrJobDrawAlpha[0] >= 35) || ChrJobDrawState == 1) DrawSelectButton();
|
|
}
|
|
|
|
function Run()
|
|
{
|
|
SyncChrSelectPos();
|
|
DrawJobButton();
|
|
}
|
|
}
|
|
|
|
CreatChrTable <- {}
|
|
function CreatChr()
|
|
{
|
|
/*
|
|
if(sq_IsKeyDown(7, ENUM_SUBKEY_TYPE_ALL))
|
|
{
|
|
if(CreatChrTable.rawin("CreatChrCObject") == true) CreatChrTable.rawdelete("CreatChrCObject");
|
|
}
|
|
*/
|
|
if(CreatChrTable.rawin("CreatChrCObject") == false) CreatChrTable.rawset("CreatChrCObject", CreatChrC());
|
|
else CreatChrTable["CreatChrCObject"].Run();
|
|
|
|
//CreatChrC.T_DrawDynamicAni("BackGround0", "common/creatchr/base/0.ani", -267, 0);
|
|
/*
|
|
if(CreatChrTable.rawin("BackGround0") == false) CreatChrTable.rawset("BackGround0", sq_CreateAnimation("", "common/creatchr/base/0.ani"));
|
|
if(CreatChrTable.rawin("BackGround1") == false) CreatChrTable.rawset("BackGround1", sq_CreateAnimation("", "common/creatchr/base/0.ani"));
|
|
if(CreatChrTable.rawin("BackGround2") == false) CreatChrTable.rawset("BackGround2", sq_CreateAnimation("", "common/creatchr/base/0.ani"));
|
|
if(CreatChrTable.rawin("BackGround3") == false) CreatChrTable.rawset("BackGround3", sq_CreateAnimation("", "common/creatchr/base/0.ani"));
|
|
sq_AnimationProc(CreatChrTable["Test"]);
|
|
sq_drawCurrentFrame(CreatChrTable["Test"], -267, 0, true);
|
|
//T_DrawDynamicAni(obj, "common/dps/maintop.ani", 0, 0, "maintop"); //绘制Dps上边栏
|
|
//print(666);
|
|
//local mouseX = IMouse.GetXPos();
|
|
//local mouseY = IMouse.GetYPos();
|
|
//print(mouseX);
|
|
//print(mouseY);
|
|
*/
|
|
} |