SwitchGame/source/EngineFrame/Actor/Actor_base.h

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#pragma once
#include "Tool/RefPtr.h"
#include "Tool/RefObject.h"
#include <functional>
#include <SDL.h>
class Actor_base : public RefObject
{
public:
/// \~chinese
/// @brief 角色更新回调函数
typedef std::function<void(float deltaTime)> UpdateCallback;
public:
Actor_base(/* args */) = default;
virtual ~Actor_base() = default;
virtual void Init();
virtual void HandleEvents(SDL_Event *e);
virtual void Update(float deltaTime);
virtual void Render(float deltaTime);
virtual void Clear();
/// \~chinese
/// @brief 设置更新时的回调函数
void SetCallbackOnUpdate(const UpdateCallback &cb);
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void SetName(std::string name);
std::string GetName();
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private:
/* data */
UpdateCallback cb_update_; // 更新时的回调函数
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std::string m_Name;
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public:
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};