SwitchGame/source/EngineFrame/Scene/Scene_Base.h

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2025-09-15 11:28:54 +08:00
#pragma once
#include <SDL.h>
#include <switch.h>
class Scene_Base
{
public:
Scene_Base() = default;
virtual ~Scene_Base() = default;
virtual void Enter() = 0;
virtual void HandleEvents(SDL_Event *e) = 0;
virtual void Update(float deltaTime) = 0;
virtual void Render(float deltaTime) = 0;
virtual void Exit() = 0;
};