SwitchGame/source/EngineFrame/Scene/Scene.h

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2025-09-15 11:28:54 +08:00
#pragma once
#include "EngineFrame/Scene/Scene_Base.h"
#include "EngineFrame/Actor/Actor.h"
#include "Tool/IntrusiveList.hpp"
#include "Tool/RefPtr.h"
#include <SDL.h>
#include <switch.h>
#include <memory>
class Scene : public Scene_Base, public RefObject
{
public:
void Enter() override;
void HandleEvents(SDL_Event *e) override;
void Update(float deltaTime) override;
void Render(float deltaTime) override;
void Exit() override;
public:
void AddChild(RefPtr<Actor> actor);
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private:
IntrusiveList<RefPtr<Actor>> m_Actors;
};