SwitchGame/folder-alias.json

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{
"source/EngineCore": {
"description": "引擎核心类"
},
"source/EngineCore/Scene.h": {
"description": "场景类"
},
"source/EngineCore/Game.h": {
"description": "游戏主类"
},
"source/EngineCore/Scene_Base.h": {
"description": "场景基类"
},
"source/EngineFrame": {
"description": "引擎框架类"
},
"source/EngineCore/IntrusiveList.hpp": {
"description": "侵入式链表"
},
"source/Tool/Tool_Network.h": {
"description": "网络请求工具"
},
"source/Tool/RemoteLogger.h": {
"description": "日志系统"
},
"source/squirrel/SquirrelEx.h": {
"description": "松鼠系统"
},
"source/EngineFrame/Actor": {
"description": "演员系统"
},
"source/EngineFrame/Component": {
"description": "组件系统"
},
"source/EngineFrame/Scene": {
"description": "场景系统"
},
"source/Tool/RefPtr.h": {
"description": "引用计数智能指针"
},
"source/Tool/RefObject.h": {
"description": "引用计数对象"
},
"source/Tool/Allocator.h": {
"description": "内存分配器"
},
"source/Tool/Common.h": {
"description": "通用对象类型"
},
"source/Tool/RefBasePtr.hpp": {
"description": "引用计数基础指针"
},
"source/Tool/Ifstream_NPK.h": {
"description": "自定义读取流"
},
"source_game/Scene": {
"description": "游戏场景"
},
"source_game/Actor/Actor_UI.h": {
"description": "ui角色"
},
"source_game/Global": {
"description": "全局相关"
},
"source_game/Scene/Scene_Loading_UI.h": {
"description": "加载界面UI"
},
"source/EngineFrame/Component/Text.h": {
"description": "文字"
},
"source/EngineFrame/Component/Sprite.h": {
"description": "图像"
},
"source_game/Asset": {
"description": "资源"
},
"source_game/Asset/AnimationStruct.h": {
"description": "Ani结构数据"
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},
"source/EngineFrame/Component/Component.h": {
"description": "组件基类"
},
"source/EngineFrame/Component/Animation.h": {
"description": "动画类"
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}
}