SwitchGame/source/EngineFrame/Component/Component.cpp

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2025-09-15 11:28:54 +08:00
#include "Component.h"
Component::Component()
{
}
Component::~Component()
{
}
void Component::Init()
{
}
void Component::HandleEvents(SDL_Event *e)
{
}
void Component::Update(float deltaTime)
{
}
void Component::Render(float deltaTime)
{
}
void Component::Clear()
{
}
void Component::SetName(std::string name)
{
m_Name = name;
}