SwitchGame/source/EngineFrame/Component/Component.h

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2025-09-15 11:28:54 +08:00
#pragma once
#include "Tool/IntrusiveList.hpp"
#include "Tool/RefPtr.h"
#include "Tool/RefObject.h"
#include "Tool/TagGed.h"
#include <SDL.h>
class Actor;
class Component : public RefObject, public TagGed, protected IntrusiveListValue<RefPtr<Component>>
{
private:
/* data */
std::string m_Name;
public:
Component(/* args */);
~Component();
virtual void Init();
virtual void HandleEvents(SDL_Event *e);
virtual void Update(float deltaTime);
virtual void Render(float deltaTime);
virtual void Clear();
using IntrusiveListValue<RefPtr<Component>>::GetNext;
using IntrusiveListValue<RefPtr<Component>>::GetPrev;
void SetName(std::string name);
public:
Actor *Parent; // 指向父对象的指针,用于访问父对象
};