SwitchGame/source/main.cpp

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2025-09-15 11:28:54 +08:00
// 电脑的IP地址和端口
#define PC_IP "192.168.200.3"
#define PC_SCRIPT_PORT "39018"
#define PC_LOG_PORT 39019
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <switch.h>
#include <sys/socket.h>
#include <curl/curl.h>
#include "EngineCore/Asset_ImagePack.h"
#include "EngineCore/Asset_Script.h"
#include "squirrel/SquirrelEx.h"
#include "Tool/RemoteLogger.h"
#include "EngineCore/Game.h"
#include "Scene/Scene_Loading_UI.h"
#include "Tool/RefPtr.h"
#include "Global/Global_Game.h"
#include "Tool/ThreadPool.h"
void InitScript()
{
SDL_Log("开始初始化PVF");
// 初始化脚本资源系统
Asset_Script::GetInstance().Init();
SDL_Log("PVF初始化完成");
}
void RunSetup()
{
// 初始化Squirrel脚本系统
SquirrelEx::GetInstance().Run();
// 初始化全局游戏类
Global_Game::GetInstance().Init();
// 设定UI层场景
RefPtr<Scene_Loading_UI> sceneUI = new Scene_Loading_UI;
Game::GetInstance().ChangeUIScene(sceneUI);
ThreadPool::GetInstance().enqueue(InitScript);
}
int main(int argc, char *argv[])
{
socketInitializeDefault();
nxlinkStdio(); // 启用nxlink调试输出
curl_global_init(CURL_GLOBAL_DEFAULT); // 初始化libcurl
chdir("/switch/Lenheart/MyGame/");
// 初始化Image资源系统
Asset_ImagePack::GetInstance().Init();
// 初始化脚本资源系统
Asset_Script::GetInstance();
// 初始化线程池
ThreadPool::GetInstance();
// 初始化日志系统
if (RemoteLogger::GetInstance().Init(PC_IP, PC_LOG_PORT))
{
RemoteLogger::GetInstance().log("日志系统初始化成功!\n");
}
// 初始化Squirrel脚本系统
SquirrelEx::GetInstance().Init();
// 请求脚本
SquirrelEx::GetInstance().RequestNetScript(PC_IP, PC_SCRIPT_PORT);
// 初始化游戏引擎
Game &game = Game::GetInstance();
// 初始化各项目
game.Init(RunSetup);
// 进入游戏循环逻辑
game.Run();
game.Clear();
ThreadPool::GetInstance().shutdown();
socketExit();
curl_global_cleanup();
return 0;
}