28 lines
		
	
	
		
			610 B
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			610 B
		
	
	
	
		
			C++
		
	
	
	
|  | #pragma once
 | ||
|  | #include "EngineFrame/Scene/Scene.h"
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|  | #include "Asset/AssetManager.h"
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|  | 
 | ||
|  | class Scene_SelectCharacter_UI : public Scene | ||
|  | { | ||
|  | private: | ||
|  |     /* data */ | ||
|  | public: | ||
|  |     Scene_SelectCharacter_UI(/* args */) { | ||
|  | 
 | ||
|  |     }; | ||
|  |     ~Scene_SelectCharacter_UI() { | ||
|  | 
 | ||
|  |     }; | ||
|  | 
 | ||
|  | public: | ||
|  |     void Enter() override | ||
|  |     { | ||
|  |         AssetManager::GetInstance().StructAniInfo("common/training/main/main.ani"); | ||
|  |         SDL_Log("进入了选择角色场景!"); | ||
|  |     }; | ||
|  |     // void HandleEvents(SDL_Event *e) override;
 | ||
|  |     // void Update(float deltaTime) override;
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|  |     // void Render(float deltaTime) override;
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|  |     // void Exit() override;
 | ||
|  | }; |