#pragma once #include #include #include "Tool/RefPtr.h" #include "Tool/RefObject.h" class Texture : public RefObject { private: SDL_Texture *m_texture = nullptr; public: VecSize TextureSize = {0, 0}; // 纹理大小 VecPos TexturePos = {0, 0}; // 纹理位置 VecSize TextureFramepos = {0, 0}; // 帧域宽高 public: Texture(/* args */); Texture(std::string PngPath); Texture(std::string imgPath, int Index); ~Texture(); public: void SetBlendMode(SDL_BlendMode blendMode); // 获取混合模式 SDL_BlendMode GetBlendMode(); SDL_Texture *GetTexture(); // 获取纹理 };