#include "Actor_base.h" void Actor_base::Init() { } void Actor_base::HandleEvents(SDL_Event *e) { } void Actor_base::Update(float deltaTime) { if (cb_update_) { cb_update_(deltaTime); } } void Actor_base::Render(float deltaTime) { } void Actor_base::Clear() { } void Actor_base::SetCallbackOnUpdate(const UpdateCallback &cb) { cb_update_ = cb; } int Actor_base::GetRenderZOrder() { return this->RenderZOrder; } void Actor_base::SetRenderZOrder(int zOrder) { this->RenderZOrder = zOrder; }