#pragma once #include "EngineFrame/Scene/Scene.h" #include "Asset/AssetManager.h" class Scene_SelectCharacter_UI : public Scene { private: /* data */ public: Scene_SelectCharacter_UI(/* args */) { }; ~Scene_SelectCharacter_UI() { }; public: void Enter() override { AssetManager::GetInstance().StructAniInfo("common/training/main/main.ani"); SDL_Log("进入了选择角色场景!"); }; // void HandleEvents(SDL_Event *e) override; // void Update(float deltaTime) override; // void Render(float deltaTime) override; // void Exit() override; };