SwitchGame/source/EngineFrame/Scene/Scene.h

23 lines
555 B
C++

#pragma once
#include "EngineFrame/Scene/Scene_Base.h"
#include "EngineFrame/Actor/Actor.h"
#include "Tool/IntrusiveList.hpp"
#include "Tool/RefPtr.h"
#include <SDL.h>
#include <switch.h>
#include <memory>
class Scene : public Scene_Base, public RefObject
{
public:
void Enter() override;
void HandleEvents(SDL_Event *e) override;
void Update(float deltaTime) override;
void Render(float deltaTime) override;
void Exit() override;
public:
void AddChild(RefPtr<Actor> actor);
private:
IntrusiveList<RefPtr<Actor>> m_Actors;
};