SwitchGame/source_game/Asset/AssetManager.cpp

22 lines
509 B
C++

#include "AssetManager.h"
#include "EngineCore/Asset_Script.h"
AssetManager::AssetManager()
{
}
AssetManager::~AssetManager()
{
}
AniScriptParser::AniInfo AssetManager::StructAniInfo(std::string path)
{
std::vector<BYTE> Data = Asset_Script::GetInstance().GetFileContentByte(path);
if (Data.size() > 0)
{
Blob blob(Data);
return AniScriptParser::StructAniInfo(blob);
}
SDL_LogError(0, "Ani加载失败 Error : %s", path.c_str());
return AniScriptParser::AniInfo();
}