SwitchGame/source_game/Scene/Scene_SelectCharacter_UI.hpp

45 lines
1.1 KiB
C++

#pragma once
#include "EngineFrame/Scene/Scene.h"
#include "Asset/AssetManager.h"
#include "EngineFrame/Component/Animation.h"
class Scene_SelectCharacter_UI : public Scene
{
private:
/* data */
public:
Scene_SelectCharacter_UI(/* args */) {
};
~Scene_SelectCharacter_UI() {
};
public:
void Enter() override
{
RefPtr<Actor> actor = new Actor;
AddChild(actor);
RefPtr<Animation> ani3 = new Animation("common/commoneffect/animation/priestslowheal1.ani");
actor->AddComponent(ani3);
ani3->SetRenderZOrder(1000);
RefPtr<Animation> ani = new Animation("common/anton/main.ani");
actor->AddComponent(ani);
ani->SetRenderZOrder(500);
RefPtr<Animation> ani2 = new Animation("common/anton/face/0/0.ani");
actor->AddComponent(ani2);
ani2->SetRenderZOrder(1000);
actor->SetPos(SDL_Point{500, 500});
SDL_Log("进入了选择角色场景!");
};
// void HandleEvents(SDL_Event *e) override;
// void Update(float deltaTime) override;
// void Render(float deltaTime) override;
// void Exit() override;
};