15 lines
345 B
C++
15 lines
345 B
C++
#pragma once
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#include <SDL.h>
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#include <switch.h>
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class Scene_Base
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{
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public:
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Scene_Base() = default;
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virtual ~Scene_Base() = default;
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virtual void Enter() = 0;
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virtual void HandleEvents(SDL_Event *e) = 0;
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virtual void Update(float deltaTime) = 0;
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virtual void Render(float deltaTime) = 0;
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virtual void Exit() = 0;
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}; |