SwitchGame/source/EngineFrame/Actor/Actor_base.cpp

30 lines
375 B
C++

#include "Actor_base.h"
void Actor_base::Init()
{
}
void Actor_base::HandleEvents(SDL_Event *e)
{
}
void Actor_base::Update(float deltaTime)
{
if (cb_update_)
{
cb_update_(deltaTime);
}
}
void Actor_base::Render(float deltaTime)
{
}
void Actor_base::Clear()
{
}
void Actor_base::SetCallbackOnUpdate(const UpdateCallback &cb)
{
cb_update_ = cb;
}