30 lines
375 B
C++
30 lines
375 B
C++
#include "Actor_base.h"
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void Actor_base::Init()
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{
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}
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void Actor_base::HandleEvents(SDL_Event *e)
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{
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}
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void Actor_base::Update(float deltaTime)
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{
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if (cb_update_)
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{
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cb_update_(deltaTime);
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}
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}
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void Actor_base::Render(float deltaTime)
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{
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}
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void Actor_base::Clear()
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{
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}
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void Actor_base::SetCallbackOnUpdate(const UpdateCallback &cb)
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{
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cb_update_ = cb;
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}
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