32 lines
716 B
C++
32 lines
716 B
C++
#pragma once
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#include "EngineFrame/Actor/Actor.h"
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#include "EngineFrame/Component/Text.h"
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#include <SDL_ttf.h>
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#include <cstdint>
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class Debug_Actor : public Actor
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{
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private:
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TTF_Font *m_debugFont;
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RefPtr<Text> FPS_Text;
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RefPtr<Text> DT_Text;
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public:
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Debug_Actor();
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~Debug_Actor() override;
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void Update(float deltaTime) override;
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void Render(float deltaTime) override;
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uint32_t FPS = 0;
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SDL_Color bgColor = {0, 0, 0, 90};
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int cornerRadius = 4;
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int padding = 12;
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double M_PI = 3.14159265358979323846;
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double M_PI_2 = 1.57079632679489661923;
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private:
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void DrawRoundedRect(SDL_Renderer *renderer, int x, int y, int w, int h, int radius, SDL_Color color);
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}; |