SwitchGame/source/Tool/Allocator.cpp

61 lines
2.0 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Tool/Allocator.h"
namespace memory
{
MemoryAllocator *current_allocator_ = nullptr;
MemoryAllocator *GetGlobalAllocator()
{
class GlobalAllocator : public MemoryAllocator
{
public:
virtual void *Alloc(size_t size) override
{
return ::operator new(size);
}
virtual void Free(void *ptr) override
{
::operator delete(ptr);
}
};
static GlobalAllocator global_allocator;
return &global_allocator;
}
MemoryAllocator *GetAllocator()
{
if (!current_allocator_)
{
current_allocator_ = GetGlobalAllocator();
}
return current_allocator_;
}
void SetAllocator(MemoryAllocator *allocator)
{
current_allocator_ = allocator;
}
} // namespace memory