SwitchGame/source_game/Global/Global_Game.h

32 lines
672 B
C++

#pragma once
#include "EngineCore/Game.h"
class Global_Game
{
public:
Global_Game(const Global_Game &) = delete;
Global_Game &operator=(const Global_Game &) = delete;
Global_Game(Global_Game &&) = delete;
Global_Game &operator=(Global_Game &&) = delete;
// 全局访问点
static Global_Game &GetInstance()
{
static Global_Game instance; // 局部静态变量,保证只初始化一次
return instance;
}
void Init();
public:
// 当前游戏状态 0未初始化
int game_state = 0;
public:
// 字体资源
std::vector<TTF_Font *> Fonts;
private:
Global_Game(/* args */);
~Global_Game();
};