28 lines
610 B
C++
28 lines
610 B
C++
#pragma once
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#include "EngineFrame/Scene/Scene.h"
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#include "Asset/AssetManager.h"
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class Scene_SelectCharacter_UI : public Scene
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{
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private:
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/* data */
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public:
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Scene_SelectCharacter_UI(/* args */) {
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};
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~Scene_SelectCharacter_UI() {
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};
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public:
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void Enter() override
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{
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AssetManager::GetInstance().StructAniInfo("common/training/main/main.ani");
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SDL_Log("进入了选择角色场景!");
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};
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// void HandleEvents(SDL_Event *e) override;
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// void Update(float deltaTime) override;
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// void Render(float deltaTime) override;
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// void Exit() override;
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};
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