
#include "SquirrelClassEx.h"
#include "GameState.h"
//Èë¿Ú²ÎÊý
/*
	1. Token
	2. GameMode


*/



SquirrelClassEx* TObject;
NPK_M* npk;
#include <atlimage.h>

int main(int argc, char** argv) 
{
	if (argc < 2) {

	}

    npk = new NPK_M();
    npk->init();

    SquirrelClassEx* V = new SquirrelClassEx();
    V->Init();

    GameState* Game = new GameState();
    Game->Run();
    

    return 0;
}

