Yosin_Game/SoundManager.h

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2024-05-04 18:30:32 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano-audio/Sound.h>
#include <kiwano/base/ObjectBase.h>
namespace kiwano
{
namespace audio
{
KGE_DECLARE_SMART_PTR(SoundManager);
/**
* \addtogroup Audio
* @{
*/
/**
* \~chinese
* @brief <EFBFBD><EFBFBD>Ƶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
class KGE_API SoundManager : public ObjectBase
{
public:
SoundManager();
~SoundManager();
/// \~chinese
/// @brief <20><><EFBFBD>ر<EFBFBD><D8B1><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>
/// @param file_path <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
/// @return <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
size_t Load(const String& file_path);
/// \~chinese
/// @brief <20><><EFBFBD>ر<EFBFBD><D8B1><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>
/// @param file_path <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
/// @return <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
size_t Save_Load(const String& file_path);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>Դ
/// @param res <20><>Ƶ<EFBFBD><C6B5>Դ
/// @return <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
size_t Load(const Resource& res);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
/// @param loop_count <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Play(size_t id, int loop_count = 0);
/// \~chinese
/// @brief <20><>ͣ<EFBFBD><CDA3>Ƶ
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
void Pause(size_t id);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
void Resume(size_t id);
/// \~chinese
/// @brief ֹͣ<CDA3><D6B9>Ƶ
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
void Stop(size_t id);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>״̬
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
bool IsPlaying(size_t id);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float GetVolumeRate() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param volume <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1>1.0 Ϊԭʼ<D4AD><CABC><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> 1 Ϊ<>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD>, 0 Ϊ<><CEAA>С<EFBFBD><D0A1><EFBFBD><EFBFBD>
void SetVolumeRate(float volume);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>id
/// @param file_path <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
/// @return <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
size_t GetId(const String& file_path) const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Ƶ<EFBFBD><C6B5>Դid
/// @param res <20><>Ƶ<EFBFBD><C6B5>Դ
/// @return <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
size_t GetId(const Resource& res) const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
SoundPtr GetSound(size_t id) const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
SoundPtr GetSaveSound(size_t id) const;
/// \~chinese
/// @brief <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ
void PauseAll();
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ
void ResumeAll();
/// \~chinese
/// @brief ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ
void StopAll();
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ClearCache();
/// \~chinese
/// @brief <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
void ReleaseSoundByIndex(const size_t Id);
/// \~chinese
/// @brief <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>
/// @param id <20><>Ƶ<EFBFBD><C6B5>ʶ<EFBFBD><CAB6>
void ReleaseSaveSoundByIndex(const size_t Id);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>
Map<size_t, SoundPtr> GetAllSound();
private:
float volume_rate;
using SoundMap = Map<size_t, SoundPtr>;
SoundMap sound_cache_;
SoundMap sound_save_;
};
/** @} */
} // namespace audio
} // namespace kiwano