70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
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#include "SquirrelTownStage.h"
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#include "SquirrelClassEx.h"
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extern SquirrelClassEx* TObject;
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extern Cursor* Mouse_Object;
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extern std::map<std::uint64_t, int>UI_HOVER_ZORDER;
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extern std::map<std::uint64_t, UiFrameWork*>UI_HOVER_OBJECT;
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void SquirrelTownStage::PushBaseUi()
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>UIͼ<49><CDBC>
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LayerActorPtr MouseUiLayer = new LayerActor();
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MouseUiLayer->SetName("Scene_Mouse_UI_Layer");
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>㼶<EFBFBD><E3BCB6><EFBFBD><EFBFBD>
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MouseUiLayer->SetZOrder(100000);
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SquirrelClassEx::PushLayerActorPtrToMap(MouseUiLayer);
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this->AddChild(MouseUiLayer);
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//<2F><><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>ͼ<EFBFBD><CDBC>
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LayerActorPtr DefaultLayer = new LayerActor();
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DefaultLayer->SetName(this->GetName() + "_Default_Layer");
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SquirrelClassEx::PushLayerActorPtrToMap(DefaultLayer);
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this->AddChild(DefaultLayer);
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}
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void SquirrelTownStage::OnEnter()
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>
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Mouse_Object->RemoveFromParent();
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ActorPtr MouseUiLayer = this->GetChild("Scene_Mouse_UI_Layer");
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
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MouseUiLayer->AddChild(Mouse_Object);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//TObject->RunSceneScript(this->GetName() + "_Enter", this);
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//ȫ<>ֽ<EFBFBD><D6BD><EFBFBD>
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TObject->RunSceneScript("Game_Enter", this);
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}
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void SquirrelTownStage::OnExit()
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{
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//<2F><><EFBFBD><EFBFBD>UI<55><49>Map
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UI_HOVER_ZORDER.clear();
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UI_HOVER_OBJECT.clear();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>
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Mouse_Object->RemoveFromParent();
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//ȫ<><C8AB><EFBFBD>˳<EFBFBD>
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TObject->RunSceneScript("Game_Exit", this);
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}
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void SquirrelTownStage::OnUpdate(Duration dt)
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{
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if (Director::GetInstance().GetCurrentStage()->GetHashName() == this->GetHashName() && this->GetName().find("LoadingGame") == std::string::npos) {
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//ȫ<><C8AB>Proc
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TObject->RunSceneScript("Game_Proc", this);
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//<2F>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>
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if (FILE* file = fopen("Yosin_Game_Reloading.Sign", "r")) {
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SquirrelClassEx::ReloadingScript();
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//OnExit();
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//OnEnter();
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fclose(file);
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remove("Yosin_Game_Reloading.Sign");
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}
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}
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}
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