73 lines
1.4 KiB
C
73 lines
1.4 KiB
C
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#pragma once
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#include <kiwano/kiwano.h>
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using namespace kiwano;
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//#include "kiwano/render/DirectX/NativePtr.h"
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KGE_DECLARE_SMART_PTR(SpriteEx);
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class SpriteEx : public Sprite
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{
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private:
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//D2D1_INTERPOLATION_MODE INTERPOLATION_MODE = D2D1_INTERPOLATION_MODE_FORCE_DWORD;
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//D2D1_COMPOSITE_MODE COMPOSITE_MODE = D2D1_COMPOSITE_MODE_FORCE_DWORD;
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int MyModel = -1;
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std::string TexturePtrName;
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//<2F><>Ӱ<EFBFBD><D3B0><EFBFBD><EFBFBD>
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SpriteExPtr ShadowObject = nullptr;
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//<2F><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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int OffsetTime = 0;
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//<2F>ӳټ<D3B3><D9BC><EFBFBD>
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std::vector<int> MyDelay;
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//<2F>Ƿ<EFBFBD><C7B7>Dz<EFBFBD><C7B2>Ŷ<EFBFBD><C5B6><EFBFBD>
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bool is_Animotion_Play = false;
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//<2F><>ǰ֡<C7B0><D6A1>
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int NowFrameIndex = 0;
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//<2F><>֡<EFBFBD><D6A1>
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int MaxFrameCount = 0;
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//<2F>Ƿ<EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int MyLoop = -1;
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public:
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SpriteEx()
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{
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}
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SpriteEx(TexturePtr texture)
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{
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SetFrame(SpriteFrame(texture));
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}
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SpriteEx(const std::string Path)
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{
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Load(Path);
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}
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SpriteEx(const std::string imgpath, const int frame);
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//<2F><><EFBFBD><EFBFBD>NPK<50><4B><EFBFBD><EFBFBD><EFBFBD>仯<EFBFBD><E4BBAF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetPosition(const Point& point)override;
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//Ҫ<>ı<EFBFBD><C4B1><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD><EFBFBD>
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void SetScale(const Point& point)override;
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void OnRender(RenderContext& ctx) override;
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void SetMode(int Type) {
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MyModel = Type;
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}
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//void OnUpdate(Duration dt) override;
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void SetFrameInfo(std::vector<int> FrameDaley,const int Loop);
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void SetAnimotionPlay(bool Type);
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void SetAnimotionFrame(const int gFrame);
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void SetShadow();
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};
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