#pragma once #include using namespace kiwano; #include "SquirrelStage.h" KGE_DECLARE_SMART_PTR(SquirrelTownStage); class SquirrelTownStage : public Stage { private: float Base_X = 0; float Base_Y = 0; public: //构造函数必须有名字 SquirrelTownStage(std::string gName) { this->SetName(gName); PushBaseUi(); } //创建基础图层 void PushBaseUi(); //进入场景 void OnEnter() override; //退出场景 void OnExit()override; //渲染场景 Proc void OnUpdate(Duration dt)override; };