// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { namespace audio { KGE_DECLARE_SMART_PTR(SoundManager); /** * \addtogroup Audio * @{ */ /** * \~chinese * @brief 音频播放器 */ class KGE_API SoundManager : public ObjectBase { public: SoundManager(); ~SoundManager(); /// \~chinese /// @brief 加载本地音频文件 /// @param file_path 本地音频文件路径 /// @return 音频标识符 size_t Load(const String& file_path); /// \~chinese /// @brief 加载本地音频文件 /// @param file_path 本地音频文件路径 /// @return 音频标识符 size_t Save_Load(const String& file_path); /// \~chinese /// @brief 加载音频资源 /// @param res 音频资源 /// @return 音频标识符 size_t Load(const Resource& res); /// \~chinese /// @brief 播放音频 /// @param id 音频标识符 /// @param loop_count 播放循环次数,设置 -1 为循环播放 void Play(size_t id, int loop_count = 0); /// \~chinese /// @brief 暂停音频 /// @param id 音频标识符 void Pause(size_t id); /// \~chinese /// @brief 继续播放音频 /// @param id 音频标识符 void Resume(size_t id); /// \~chinese /// @brief 停止音频 /// @param id 音频标识符 void Stop(size_t id); /// \~chinese /// @brief 获取音频播放状态 /// @param id 音频标识符 bool IsPlaying(size_t id); /// \~chinese /// @brief 获取音量倍率 float GetVolumeRate() const; /// \~chinese /// @brief 设置音量 /// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量 void SetVolumeRate(float volume); /// \~chinese /// @brief 获取本地音频文件id /// @param file_path 本地音频文件路径 /// @return 音频标识符 size_t GetId(const String& file_path) const; /// \~chinese /// @brief 获取音频资源id /// @param res 音频资源 /// @return 音频标识符 size_t GetId(const Resource& res) const; /// \~chinese /// @brief 获取音乐对象 /// @param id 音频标识符 SoundPtr GetSound(size_t id) const; /// \~chinese /// @brief 获取音乐对象 /// @param id 音频标识符 SoundPtr GetSaveSound(size_t id) const; /// \~chinese /// @brief 暂停所有音频 void PauseAll(); /// \~chinese /// @brief 继续播放所有音频 void ResumeAll(); /// \~chinese /// @brief 停止所有音频 void StopAll(); /// \~chinese /// @brief 清除缓存 void ClearCache(); /// \~chinese /// @brief 释放音乐对象 /// @param id 音频标识符 void ReleaseSoundByIndex(const size_t Id); /// \~chinese /// @brief 释放音乐对象 /// @param id 音频标识符 void ReleaseSaveSoundByIndex(const size_t Id); /// \~chinese /// @brief 获取所有音乐对象 Map GetAllSound(); private: float volume_rate; using SoundMap = Map; SoundMap sound_cache_; SoundMap sound_save_; }; /** @} */ } // namespace audio } // namespace kiwano