207 lines
4.7 KiB
C++
207 lines
4.7 KiB
C++
#pragma once
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#include "SoundManager.h"
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//音频对象智能指针Map
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extern std::map<size_t, SoundPtr>SoundActorPtrMapObject;
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//音频资源Map
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extern std::map<std::string, Sound*>SoundRecObject;
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//音频管理器
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static SoundManagerPtr SoundEffectObject = new SoundManager();
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//Sound 创建音频对象
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static SQInteger Create_Sound(HSQUIRRELVM v)
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{
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SQInteger Top = sq_gettop(v);
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if (Top <= 0)
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{
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sq_throwerror(v, _SST("Incorrect function argument"));
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return 0;
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}
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const SQChar* OutPutBuffer;
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sq_getstring(v, 2, &OutPutBuffer);
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size_t Id = SoundEffectObject->Save_Load((char*)OutPutBuffer);
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sq_pushinteger(v, Id);
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//if (SoundRecObject.count((char*)OutPutBuffer)) {
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// sq_pushuserpointer(v, SoundRecObject[(char*)OutPutBuffer]);
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//}
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//else {
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// Sound* Sound_Obj = new Sound();
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// Sound_Obj->Load((char*)OutPutBuffer);
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// sq_pushuserpointer(v, Sound_Obj);
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//}
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return 1;
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}
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//Sound 设置音频工作
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static SQInteger Set_Sound_Task(HSQUIRRELVM v)
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{
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SQInteger Top = sq_gettop(v);
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if (Top <= 0)
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{
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sq_throwerror(v, _SST("Incorrect function argument"));
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return 0;
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}
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SQInteger SoundId;
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sq_getinteger(v, 2, &SoundId);
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SQInteger Type;
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sq_getinteger(v, 3, &Type);
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//播放
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if (Type == 0) {
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//获取播放次数 -1 为无限循环
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SQInteger Count;
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sq_getinteger(v, 4, &Count);
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SoundPtr Sound_Obj = SoundEffectObject->GetSaveSound(SoundId);
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Sound_Obj->Play(Count);
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}
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//暂停
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else if (Type == 1) {
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SoundPtr Sound_Obj = SoundEffectObject->GetSaveSound(SoundId);
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Sound_Obj->Pause();
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}
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//继续
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else if (Type == 2) {
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SoundPtr Sound_Obj = SoundEffectObject->GetSaveSound(SoundId);
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Sound_Obj->Resume();
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}
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//关闭
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else if (Type == 3) {
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SoundEffectObject->ReleaseSaveSoundByIndex(SoundId);
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//SoundPtr Sound_Obj = SoundEffectObject->GetSaveSound(SoundId);
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//Sound_Obj->Close();
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}
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return 0;
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}
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//Sound 获取音频音量
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static SQInteger Get_Sound_Volume(HSQUIRRELVM v)
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{
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SQInteger Top = sq_gettop(v);
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if (Top <= 0)
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{
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sq_throwerror(v, _SST("Incorrect function argument"));
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return 0;
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}
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SQInteger SoundId;
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sq_getinteger(v, 2, &SoundId);
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SoundPtr Sound_Obj = SoundEffectObject->GetSaveSound(SoundId);
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sq_pushfloat(v, Sound_Obj->GetVolume());
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return 1;
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}
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//Sound 设置音频音量
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static SQInteger Set_Sound_Volume(HSQUIRRELVM v)
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{
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SQInteger Top = sq_gettop(v);
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if (Top <= 0)
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{
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sq_throwerror(v, _SST("Incorrect function argument"));
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return 0;
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}
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SQInteger SoundId;
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sq_getinteger(v, 2, &SoundId);
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SoundPtr Sound_Obj = SoundEffectObject->GetSaveSound(SoundId);
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SQFloat VolumeCalue;
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sq_getfloat(v, 3, &VolumeCalue);
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Sound_Obj->SetVolume(VolumeCalue);
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return 0;
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}
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//Sound 临时播放音效
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static SQInteger Squirrel_PlaySoundEffect(HSQUIRRELVM v)
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{
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SQInteger Top = sq_gettop(v);
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if (Top <= 0)
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{
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sq_throwerror(v, _SST("Incorrect function argument"));
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return 0;
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}
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const SQChar* Name;
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sq_getstring(v, 2, &Name);
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//此操作会New出一个字符串需要手动销毁
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char* Namebuf = SquirrelClassEx::SquirrelU2W((char*)Name);
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//需要绘制的文字内容
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std::string SoundName = Namebuf;
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//销毁New出来的字符串
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delete[]Namebuf;
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if (SoundName.find(".ogg") != std::string::npos || SoundName.find(".mp3") != std::string::npos) {
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size_t Id = SoundEffectObject->Load(SoundName);
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SoundEffectObject->Play(Id, 0);
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}
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else {
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if (GameAudioList.count(SoundName)) {
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size_t Id = SoundEffectObject->Load(GameAudioList[SoundName]);
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SoundEffectObject->Play(Id, 0);
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}
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}
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/*
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SoundPtr Sound_Obj = new Sound();
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Sound_Obj->Load(SoundName);
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if (Top == 3) {
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SQFloat Volume;
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sq_getfloat(v, 3, &Volume);
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Sound_Obj->SetVolume(Volume);
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}
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Sound_Obj->Play();
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SoundEffectMap[Sound_Obj->GetObjectID()] = Sound_Obj;
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*/
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return 0;
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}
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//Sound 释放临时音效
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static SQInteger Squirrel_ReleseSoundEffect(HSQUIRRELVM v)
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{
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SQInteger Top = sq_gettop(v);
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if (Top <= 0)
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{
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sq_throwerror(v, _SST("Incorrect function argument"));
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return 0;
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}
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//新架构自动调用析构函数
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//Map<size_t, SoundPtr> S_M = SoundEffectObject->GetAllSound();
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//for (auto it = SoundEffectVector.begin(); it != SoundEffectVector.end(); ++it) {
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// size_t id = *it;
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// if (!SoundEffectObject->IsPlaying(id)) {
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// //SoundPtr Sound_Obj = SoundEffectObject->GetSound(id);
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// //Sound_Obj->Close();
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// }
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//}
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//SoundEffectObject->ClearCache();
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return 0;
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} |