Yosin_Game/SoundManager.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano-audio/Sound.h>
#include <kiwano/base/ObjectBase.h>
namespace kiwano
{
namespace audio
{
KGE_DECLARE_SMART_PTR(SoundManager);
/**
* \addtogroup Audio
* @{
*/
/**
* \~chinese
* @brief 音频播放器
*/
class KGE_API SoundManager : public ObjectBase
{
public:
SoundManager();
~SoundManager();
/// \~chinese
/// @brief 加载本地音频文件
/// @param file_path 本地音频文件路径
/// @return 音频标识符
size_t Load(const String& file_path);
/// \~chinese
/// @brief 加载本地音频文件
/// @param file_path 本地音频文件路径
/// @return 音频标识符
size_t Save_Load(const String& file_path);
/// \~chinese
/// @brief 加载音频资源
/// @param res 音频资源
/// @return 音频标识符
size_t Load(const Resource& res);
/// \~chinese
/// @brief 播放音频
/// @param id 音频标识符
/// @param loop_count 播放循环次数,设置 -1 为循环播放
void Play(size_t id, int loop_count = 0);
/// \~chinese
/// @brief 暂停音频
/// @param id 音频标识符
void Pause(size_t id);
/// \~chinese
/// @brief 继续播放音频
/// @param id 音频标识符
void Resume(size_t id);
/// \~chinese
/// @brief 停止音频
/// @param id 音频标识符
void Stop(size_t id);
/// \~chinese
/// @brief 获取音频播放状态
/// @param id 音频标识符
bool IsPlaying(size_t id);
/// \~chinese
/// @brief 获取音量倍率
float GetVolumeRate() const;
/// \~chinese
/// @brief 设置音量
/// @param volume 音量大小1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
void SetVolumeRate(float volume);
/// \~chinese
/// @brief 获取本地音频文件id
/// @param file_path 本地音频文件路径
/// @return 音频标识符
size_t GetId(const String& file_path) const;
/// \~chinese
/// @brief 获取音频资源id
/// @param res 音频资源
/// @return 音频标识符
size_t GetId(const Resource& res) const;
/// \~chinese
/// @brief 获取音乐对象
/// @param id 音频标识符
SoundPtr GetSound(size_t id) const;
/// \~chinese
/// @brief 获取音乐对象
/// @param id 音频标识符
SoundPtr GetSaveSound(size_t id) const;
/// \~chinese
/// @brief 暂停所有音频
void PauseAll();
/// \~chinese
/// @brief 继续播放所有音频
void ResumeAll();
/// \~chinese
/// @brief 停止所有音频
void StopAll();
/// \~chinese
/// @brief 清除缓存
void ClearCache();
/// \~chinese
/// @brief 释放音乐对象
/// @param id 音频标识符
void ReleaseSoundByIndex(const size_t Id);
/// \~chinese
/// @brief 释放音乐对象
/// @param id 音频标识符
void ReleaseSaveSoundByIndex(const size_t Id);
/// \~chinese
/// @brief 获取所有音乐对象
Map<size_t, SoundPtr> GetAllSound();
private:
float volume_rate;
using SoundMap = Map<size_t, SoundPtr>;
SoundMap sound_cache_;
SoundMap sound_save_;
};
/** @} */
} // namespace audio
} // namespace kiwano