Yosin_Game/packages/zlib-msvc14-x64.1.2.11.7795/build/native/zlib-msvc14-x64.targets

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemDefinitionGroup Label="Release and x64" Condition="( $(Configuration.ToLower().IndexOf('debug')) == -1 ) And '$(Platform.ToLower())' == 'x64'">
<ClCompile>
<PreprocessorDefinitions>HAS_zlib;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../..//build/native/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ResourceCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../..//build/native/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>$(MSBuildThisFileDirectory)../..//build/native/lib_release/zlibstatic.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Label="Debug and x64" Condition="( $(Configuration.ToLower().IndexOf('debug')) &gt; -1 ) And '$(Platform.ToLower())' == 'x64'">
<ClCompile>
<PreprocessorDefinitions>HAS_zlib;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../..//build/native/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ResourceCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../..//build/native/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>$(MSBuildThisFileDirectory)../..//build/native/lib_debug/zlibstaticd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Target Name="zlib-msvc">
</Target>
</Project>