69 lines
2.3 KiB
Markdown
69 lines
2.3 KiB
Markdown
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## 史诗药剂 (贡献者: 倾泪寒 && 南瓜)
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> 首先我们先在dp_s文件夹中建立一个项目文件夹 MyProject 方便管理
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> 然后我们建立一个新文件 史诗药剂.nut 用于编写我们的代码
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> 然后我们在史诗药剂.nut中写入以下代码
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```
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/*
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文件名:史诗药剂.nut
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路径:MyProject/史诗药剂.nut
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创建日期:2025-03-28 10:21
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文件用途:史诗药剂
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*/
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//➢SS药剂的ID
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EpicPotionID <- 2600006;
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//➢默认的药剂增加倍率
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EpicPotionOdds <- 0.1;
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//➢指定玩家增加深渊爆率
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EpicPotionlist <- {};
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//角色ID:增加个人深渊爆率
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EpicPotionlist[1] <- 1;
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Cb_GetItemRarity_Enter_Func["史诗药剂_逻辑"] <- function(args) {
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local Addr = NativePointer(args[0]);
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local VectorSize = (Addr.add(4).readU32() - Addr.readU32()) / 4;
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// 遍历队伍成员,找到使用了史诗药剂的玩家
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local userWithPotion = null;
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for (local i = 0; i< VectorSize; i++) {
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local elementAddr = NativePointer(Addr.readPointer()).add(i * 4);
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local user = elementAddr.readPointer();
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if (user && Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int", ], user, EpicPotionID) ) {
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userWithPotion = User(user);
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break;
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}
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}
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if (userWithPotion && Haker.NextReturnAddress == "0x853583a") {
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local partyobj = userWithPotion.GetParty();
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// 检查是否单人
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if (Sq_CallFunc(S_Ptr("0x0859A16A"), "int", ["pointer", ], partyobj.C_Object) == 1) {
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local MaxRoll = NativePointer(args[1]).add(16).readU32();
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local odds = EpicPotionOdds; // 默认药剂的增加几率
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// 检查是否VIP玩家
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local charac_no = userWithPotion.GetCID();
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if (EpicPotionlist.rawin(charac_no)) {
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odds = EpicPotionlist[charac_no];
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}
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// 计算新的roll值
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args[2] = MathClass.getMin(args[2] + args[2] * odds, MaxRoll);
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}
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}
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return args;
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}
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```
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> 最后我们回到dp_s文件夹中,打开Main.nut 加载我们刚才编写的逻辑 如果你已经开启过数据库连接池则不需要初始化数据库连接池的代码
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```
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sq_RunScript("MyProject/史诗药剂.nut");
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```
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> 至此一个简单的史诗药剂的逻辑就写完了
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