142 lines
3.0 KiB
Markdown
142 lines
3.0 KiB
Markdown
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# 集成回调函数 文档
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**说明**:
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由于新增的回调接口较多,并且注册方式与使用方法相同所以全部写在这个文档中
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---
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**注册方式**:
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>此文档中每一个回调函数都分为两个注册接口 一个注册接口在原函数执行前 一个注册接口在原函数执行后
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>这里使用 玩家拾取道具 接口为例 与frida一样函数的参数被储存在 args 数组中 可以用过args[0] args[1]这样的方式调用
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```
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//函数调用前的回调函数
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Cb_User_Get_Item_Enter_Func.MyFunc <- function(args){
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local itemId = args[2];
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local SUser = User(args[1]);
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print("玩家: [ " + SUser.GetCharacName() + " ]" + " 拾取了道具: [ " + itemId + " ]");
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//return null 或者不写 return 代表不对原函数参数做任何修改
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//return args 代表修改原函数的参数为修改过的args
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}
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//函数调用后的回调函数
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Cb_User_Get_Item_Leave_Func.MyFunc <- function(args){
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local itemId = args[2];
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local SUser = User(args[1]);
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print("玩家: [ " + SUser.GetCharacName() + " ]" + " 拾取了道具: [ " + itemId + " ]");
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//对args 数组 进行 pop 操作将会取得原函数的返回值
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local OldRet = args.pop();
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//return null 或者不写 return 代表不对原函数返回值做任何修改
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//return 任意其他类型 代表将原函数返回值强制修改为你返回的值
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}
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```
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---
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---
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**回调大全**:
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接下来开始公布回调函数
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---
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---
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>玩家新增道具时
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```
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Cb_User_Insert_Item_Enter_Func
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Cb_User_Insert_Item_Leave_Func
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```
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---
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>玩家捡起道具
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```
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Cb_User_Get_Item_Enter_Func
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Cb_User_Get_Item_Leave_Func
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```
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---
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>服务器Chat日志HOOK
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```
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Cb_Server_Chat_Log_Enter_Func
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Cb_Server_Chat_Log_Leave_Func
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```
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---
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>玩家上线设置IP
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```
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Cb_User_Set_WebAddress_Enter_Func
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Cb_User_Set_WebAddress_Leave_Func
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```
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---
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>服务端关闭执行函数
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```
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Cb_Server_Close_Enter_Func
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Cb_Server_Close_Leave_Func
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```
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---
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>检查地下城的状况
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```
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Cb_CheckInoutConditionDungeon_Enter_Func
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Cb_CheckInoutConditionDungeon_Leave_Func
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```
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---
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>地下城现场杀死地狱党组怪物Cnt
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```
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Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func
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Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func
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```
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---
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>经验收益
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```
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Cb_Gain_Exp_Sp_Enter_Func
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Cb_Gain_Exp_Sp_Leave_Func
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```
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---
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>货币收益
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```
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Cb_Gain_Money_Enter_Func
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Cb_Gain_Money_Leave_Func
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```
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---
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>GetItem检查错误
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```
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Cb_GetItem_Check_Error_Enter_Func
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Cb_GetItem_Check_Error_Leave_Func
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```
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---
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>队伍清除副本
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```
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Cb_ClearDungeon_Enter_Func
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Cb_ClearDungeon_Leave_Func
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```
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---
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>检查选择进入副本时状态
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```
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Cb_SelectDungeon_Check_Error_Enter_Func
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Cb_SelectDungeon_Check_Error_Leave_Func
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```
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---
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>切换装备
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```
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Cb_CInventory_ChangeEquip_Enter_Func
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Cb_CInventory_ChangeEquip_Leave_Func
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```
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---
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>获取通关时间回调
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```
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Cb_CParty_SetBestClearTime_Enter_Func
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Cb_CParty_SetBestClearTime_Leave_Func
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```
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---
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