#pragma once

#include <types/base/types.h>
#include <climits>

namespace extra2d {

namespace Pri {
    constexpr int32 Min = INT32_MIN;
    constexpr int32 System = -1000;
    constexpr int32 Input = -100;
    constexpr int32 Default = 0;
    constexpr int32 Logic = 100;
    constexpr int32 Anim = 200;
    constexpr int32 Physics = 300;
    constexpr int32 Render = 1000;
    constexpr int32 Max = INT32_MAX;
}

} // namespace extra2d
