Extra2D/xmake/targets/extra2d.lua

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-- ==============================================
-- Extra2D 引擎库构建目标
-- 支持平台: Nintendo Switch, Windows, Linux, macOS
-- ==============================================
-- 核心路径定义
local SRC_DIR = "Extra2D/src"
local INC_DIR = "Extra2D/include"
-- 定义 Extra2D 引擎库目标
function define_extra2d_target()
target("extra2d")
set_kind("static")
set_basename(is_mode("debug") and "libeasy2dd" or "libeasy2d")
-- ==============================================
-- 源文件配置
-- ==============================================
-- 引擎源文件
add_files(path.join(SRC_DIR, "**.cpp"))
add_files(path.join(SRC_DIR, "glad/glad.c"))
-- Squirrel 3.2 源文件
add_files("squirrel/squirrel/*.cpp")
add_files("squirrel/sqstdlib/*.cpp")
-- ==============================================
-- 头文件路径配置
-- ==============================================
-- 公开头文件目录
add_includedirs(INC_DIR, {public = true})
-- 第三方头文件目录
add_includedirs("squirrel/include", {public = true})
-- 平台兼容性头文件路径
add_includedirs(path.join(INC_DIR, "extra2d/platform"), {public = true})
-- ==============================================
-- 平台特定配置
-- ==============================================
if is_plat("switch") then
-- ==============================================
-- Nintendo Switch 平台配置
-- ==============================================
set_plat("switch")
set_arch("arm64")
set_toolchains("switch")
-- devkitPro mesa 路径EGL + OpenGL ES
local devkitPro = "C:/devkitPro"
add_includedirs(path.join(devkitPro, "portlibs/switch/include"), {public = true})
add_linkdirs(path.join(devkitPro, "portlibs/switch/lib"))
-- 链接 EGL、OpenGL ES 3.0mesa和 SDL2 音频
-- 注意:链接顺序很重要!被依赖的库必须放在后面
add_syslinks("SDL2_mixer", "SDL2",
"opusfile", "opus", "vorbisidec", "ogg",
"modplug", "mpg123", "FLAC",
"GLESv2",
"EGL",
"glapi",
"drm_nouveau",
{public = true})
else
-- ==============================================
-- PC 平台配置 (Windows/Linux/macOS)
-- ==============================================
set_toolchains("pc")
-- PC 平台使用标准 OpenGL (通过 MinGW)
-- 依赖库在 pc.lua 工具链中配置 (使用 vcpkg)
add_syslinks("SDL2_mixer", "SDL2", "opengl32", {public = true})
end
-- ==============================================
-- 编译器配置
-- ==============================================
-- ==============================================
-- 编译器标志 (MinGW GCC)
-- ==============================================
add_cxflags("-Wall", "-Wextra", {force = true})
add_cxflags("-Wno-unused-variable", "-Wno-unused-function", {force = true})
add_cxflags("-Wno-unused-parameter", {force = true})
-- Squirrel 第三方库警告抑制
add_cxflags("-Wno-deprecated-copy", "-Wno-strict-aliasing", "-Wno-implicit-fallthrough", "-Wno-class-memaccess", {force = true})
-- 调试/发布模式配置
if is_mode("debug") then
add_defines("E2D_DEBUG", "_DEBUG", {public = true})
add_cxxflags("-O0", "-g", {force = true})
else
add_defines("NDEBUG", {public = true})
add_cxxflags("-O2", {force = true})
end
-- ==============================================
-- 头文件安装配置
-- ==============================================
add_headerfiles(path.join(INC_DIR, "extra2d/**.h"), {prefixdir = "extra2d"})
add_headerfiles(path.join(INC_DIR, "stb/**.h"), {prefixdir = "stb"})
add_headerfiles(path.join(INC_DIR, "simpleini/**.h"), {prefixdir = "simpleini"})
target_end()
end