Extra2D/xmake.lua

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-- ==============================================
-- Extra2D - 2D Game Engine
-- Build System: Xmake
--
-- 支持平台:
-- - Windows (MinGW)
-- - Linux
-- - macOS
-- - Nintendo Switch
--
-- 窗口后端: SDL2 / GLFW
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-- ==============================================
-- 项目元信息
set_project("Extra2D")
set_version("1.2.0")
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set_license("MIT")
-- 语言和编码设置
set_languages("c++17")
set_encodings("utf-8")
-- 构建模式
add_rules("mode.debug", "mode.release")
-- ==============================================
-- 构建选项
-- ==============================================
option("debug_logs")
set_default(false)
set_showmenu(true)
set_description("Enable debug logging")
option_end()
option("window_backend")
set_default("sdl2")
set_showmenu(true)
set_description("Window backend: sdl2 or glfw")
set_values("sdl2", "glfw")
option_end()
option("render_backend")
set_default("opengl")
set_showmenu(true)
set_description("Render backend: opengl or vulkan")
set_values("opengl", "vulkan")
option_end()
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-- ==============================================
-- 平台检测与配置
-- ==============================================
local host_plat = os.host()
local target_plat = get_config("plat") or host_plat
local supported_plats = {mingw = true, windows = true, linux = true, macosx = true, switch = true}
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-- 自动选择平台
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if not supported_plats[target_plat] then
if host_plat == "windows" then
target_plat = "mingw"
elseif host_plat == "linux" then
target_plat = "linux"
elseif host_plat == "macosx" then
target_plat = "macosx"
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else
error("Unsupported platform: " .. target_plat .. ". Supported platforms: mingw, windows, linux, macosx, switch")
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end
end
set_plat(target_plat)
-- 设置架构
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if target_plat == "switch" then
set_arch("arm64")
elseif target_plat == "mingw" or target_plat == "windows" then
set_arch("x86_64")
elseif target_plat == "linux" then
set_arch("x86_64")
elseif target_plat == "macosx" then
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set_arch("x86_64")
end
-- ==============================================
-- 加载工具链配置
-- ==============================================
if target_plat == "switch" then
includes("xmake/toolchains/switch.lua")
set_toolchains("switch")
elseif target_plat == "mingw" then
set_toolchains("mingw")
end
-- ==============================================
-- 添加依赖包
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-- ==============================================
if target_plat ~= "switch" then
add_requires("glm")
add_requires("nlohmann_json")
-- 窗口后端依赖
local backend = get_config("window_backend") or "sdl2"
if backend == "glfw" then
add_requires("glfw")
else
local sdl2_configs = {
configs = {
wayland = false
}
}
if target_plat == "linux" then
local is_wayland = os.getenv("XDG_SESSION_TYPE") == "wayland"
if is_wayland then
sdl2_configs.configs.wayland = true
end
end
add_requires("libsdl2", sdl2_configs)
end
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end
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-- ==============================================
-- 加载构建目标
-- ==============================================
-- 加载引擎库定义
includes("xmake/engine.lua")
-- 定义引擎库
define_extra2d_engine()
-- ==============================================
-- Shader文件安装函数
-- ==============================================
function install_shaders(target)
local plat = get_config("plat") or os.host()
local targetdir = target:targetdir()
local shader_src = "Extra2D/shaders"
if plat == "switch" then
local romfs_dir = path.join(targetdir, "romfs")
local shader_dest = path.join(romfs_dir, "shaders")
os.rm(shader_dest)
os.cp(shader_src, shader_dest)
print("Shaders installed to romfs: " .. shader_dest)
else
local shader_dest = path.join(targetdir, "shaders")
os.rm(shader_dest)
os.cp(shader_src, shader_dest)
print("Shaders installed to: " .. shader_dest)
end
end
-- ==============================================
-- 示例程序
-- ==============================================
-- 基础示例
target("demo_basic")
set_kind("binary")
set_default(false)
add_deps("extra2d")
add_files("examples/basic/main.cpp")
-- 平台配置
local plat = get_config("plat") or os.host()
local backend = get_config("window_backend") or "sdl2"
if plat == "mingw" or plat == "windows" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_syslinks("opengl32", "glu32", "winmm", "imm32", "version", "setupapi")
elseif plat == "linux" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_syslinks("GL", "dl", "pthread")
elseif plat == "macosx" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_frameworks("OpenGL", "Cocoa", "IOKit", "CoreVideo")
end
-- 构建后安装Shader文件
after_build(install_shaders)
target_end()
-- 文字渲染示例
target("demo_text_rendering")
set_kind("binary")
set_default(false)
add_deps("extra2d")
add_files("examples/text_rendering/main.cpp")
-- 平台配置
local plat = get_config("plat") or os.host()
local backend = get_config("window_backend") or "sdl2"
if plat == "mingw" or plat == "windows" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_syslinks("opengl32", "glu32", "winmm", "imm32", "version", "setupapi")
elseif plat == "linux" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_syslinks("GL", "dl", "pthread")
elseif plat == "macosx" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_frameworks("OpenGL", "Cocoa", "IOKit", "CoreVideo")
end
-- 构建后安装Shader文件和assets
after_build(function (target)
-- 安装shaders
local plat = get_config("plat") or os.host()
local targetdir = target:targetdir()
local shader_src = "Extra2D/shaders"
local shader_dest = path.join(targetdir, "shaders")
os.rm(shader_dest)
os.cp(shader_src, shader_dest)
print("Shaders installed to: " .. shader_dest)
-- 复制assets目录
local assets_src = "examples/text_rendering/assets"
local assets_dest = path.join(targetdir, "assets")
if os.exists(assets_src) then
os.rm(assets_dest)
os.cp(assets_src, assets_dest)
print("Assets installed to: " .. assets_dest)
end
end)
target_end()
-- Hello Module 示例 - 展示如何创建自定义模块
target("demo_hello_module")
set_kind("binary")
set_default(false)
add_deps("extra2d")
add_files("examples/hello_module/*.cpp")
add_includedirs("examples/hello_module")
-- 平台配置
local plat = get_config("plat") or os.host()
local backend = get_config("window_backend") or "sdl2"
if plat == "mingw" or plat == "windows" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_syslinks("opengl32", "glu32", "winmm", "imm32", "version", "setupapi")
elseif plat == "linux" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_syslinks("GL", "dl", "pthread")
elseif plat == "macosx" then
add_packages("glm", "nlohmann_json")
if backend == "glfw" then
add_packages("glfw")
else
add_packages("libsdl2")
end
add_frameworks("OpenGL", "Cocoa", "IOKit", "CoreVideo")
end
-- 构建后安装Shader文件
after_build(install_shaders)
target_end()