Extra2D/include/scene/transition_box_scene.h

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#pragma once
#include <scene/transition_scene.h>
namespace extra2d {
// ============================================================================
// 方块/马赛克过渡场景
// 实现原理:
// 1. 将屏幕分成多个方块
// 2. 方块逐个消失,显示新场景
// ============================================================================
class TransitionBoxScene : public TransitionScene {
public:
/**
* @brief
* @param duration
* @param inScene
* @param divisions 8 8x8
*/
TransitionBoxScene(float duration, Ptr<Scene> inScene, int divisions = 8);
static Ptr<TransitionBoxScene> create(float duration, Ptr<Scene> inScene,
int divisions = 8);
protected:
void onTransitionStart() override;
void renderContent(RenderBackend &renderer) override;
private:
int divisions_;
};
} // namespace extra2d