2026-02-13 13:56:18 +08:00
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#pragma once
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2026-02-25 06:23:53 +08:00
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#include <scene/transition_scene.h>
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#include <scene/sprite.h>
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#include <core/color.h>
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2026-02-13 13:56:18 +08:00
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namespace extra2d {
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// ============================================================================
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// 淡入淡出过渡场景
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// 实现原理:
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// 1. 创建一个纯色精灵作为遮罩层
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// 2. 第一阶段:遮罩从透明淡入到不透明(黑屏),同时显示旧场景
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// 3. 切换显示新场景
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// 4. 第二阶段:遮罩从不透明淡出到透明,显示新场景
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// ============================================================================
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class TransitionFadeScene : public TransitionScene {
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public:
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/**
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* @brief 创建淡入淡出过渡场景
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* @param duration 过渡持续时间(秒)
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* @param inScene 要进入的目标场景
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* @param color 遮罩颜色(默认为黑色)
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*/
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TransitionFadeScene(float duration, Ptr<Scene> inScene,
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const Color &color = Colors::Black);
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static Ptr<TransitionFadeScene> create(float duration, Ptr<Scene> inScene,
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const Color &color = Colors::Black);
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protected:
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/**
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* @brief 启动过渡动画
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* 创建遮罩层并运行动作序列
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*/
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void onTransitionStart() override;
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/**
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* @brief 渲染内容
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* 根据进度控制新旧场景的显示
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*/
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void renderContent(RenderBackend &renderer) override;
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private:
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/**
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* @brief 隐藏退出场景,显示进入场景
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*/
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void hideOutShowIn();
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Color maskColor_; // 遮罩颜色
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bool hasSwitched_ = false; // 是否已经切换场景
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};
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} // namespace extra2d
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