Extra2D/examples/collision_demo/main.cpp

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#include <cmath>
#include <extra2d/extra2d.h>
using namespace extra2d;
// ============================================================================
// 碰撞测试节点 - 有实际边界框
// ============================================================================
class CollisionBox : public Node {
public:
CollisionBox(float width, float height, const Color &color)
: width_(width), height_(height), color_(color), isColliding_(false) {
// 启用空间索引,这是碰撞检测的关键
setSpatialIndexed(true);
}
void setColliding(bool colliding) { isColliding_ = colliding; }
Rect getBoundingBox() const override {
// 返回实际的矩形边界
Vec2 pos = getPosition();
return Rect(pos.x - width_ / 2, pos.y - height_ / 2, width_, height_);
}
void onRender(Renderer &renderer) override {
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Vec2 pos = getPosition();
// 绘制填充矩形
Color fillColor = isColliding_ ? Color(1.0f, 0.2f, 0.2f, 0.8f) : color_;
renderer.fillRect(
Rect(pos.x - width_ / 2, pos.y - height_ / 2, width_, height_),
fillColor);
// 绘制边框
Color borderColor = isColliding_ ? Color(1.0f, 0.0f, 0.0f, 1.0f)
: Color(1.0f, 1.0f, 1.0f, 0.5f);
float borderWidth = isColliding_ ? 3.0f : 2.0f;
renderer.drawRect(
Rect(pos.x - width_ / 2, pos.y - height_ / 2, width_, height_),
borderColor, borderWidth);
}
private:
float width_, height_;
Color color_;
bool isColliding_;
};
// ============================================================================
// 碰撞检测场景
// ============================================================================
class CollisionDemoScene : public Scene {
public:
void onEnter() override {
E2D_INFO(CAT_SCENE, "CollisionDemoScene::onEnter - 碰撞检测演示");
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// 设置背景色
setBackgroundColor(Color(0.05f, 0.05f, 0.1f, 1.0f));
// 获取屏幕中心
auto &app = Application::instance();
float centerX = app.getConfig().width / 2.0f;
float centerY = app.getConfig().height / 2.0f;
// 创建静态碰撞框
createStaticBoxes(centerX, centerY);
// 创建移动的中心方块
centerBox_ =
makePtr<CollisionBox>(80.0f, 80.0f, Color(0.2f, 0.6f, 1.0f, 0.8f));
centerBox_->setPosition(Vec2(centerX, centerY));
addChild(centerBox_);
// 加载字体并创建UI
loadFonts();
E2D_INFO("创建了 {} 个碰撞框", boxes_.size() + 1);
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}
void onUpdate(float dt) override {
Scene::onUpdate(dt);
// 旋转中心方块
rotationAngle_ += rotationSpeed_ * dt;
if (rotationAngle_ >= 360.0f)
rotationAngle_ -= 360.0f;
// 让中心方块沿圆形路径移动
float radius = 150.0f;
float rad = rotationAngle_ * 3.14159f / 180.0f;
auto &app = Application::instance();
Vec2 center =
Vec2(app.getConfig().width / 2.0f, app.getConfig().height / 2.0f);
centerBox_->setPosition(Vec2(center.x + std::cos(rad) * radius,
center.y + std::sin(rad) * radius));
centerBox_->setRotation(rotationAngle_);
// 执行碰撞检测
performCollisionDetection();
// 更新UI文本
updateUI();
// 检查退出按键
auto &input = Application::instance().input();
if (input.isButtonPressed(GamepadButton::Start)) {
E2D_INFO(CAT_APP, "退出应用");
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Application::instance().quit();
}
}
private:
/**
* @brief UI文本
*/
void loadFonts() {
auto &resources = Application::instance().resources();
titleFont_ = resources.loadFont("assets/font.ttf", 60, true);
infoFont_ = resources.loadFont("assets/font.ttf", 28, true);
// 创建标题文本
titleText_ = Text::create("碰撞检测演示", titleFont_);
titleText_->setPosition(50.0f, 30.0f);
titleText_->setTextColor(Color(1.0f, 1.0f, 1.0f, 1.0f));
addChild(titleText_);
// 创建说明文本
descText_ = Text::create("蓝色方块旋转并检测碰撞", infoFont_);
descText_->setPosition(50.0f, 80.0f);
descText_->setTextColor(Color(0.8f, 0.8f, 0.8f, 1.0f));
addChild(descText_);
collideHintText_ = Text::create("红色 = 检测到碰撞", infoFont_);
collideHintText_->setPosition(50.0f, 105.0f);
collideHintText_->setTextColor(Color(1.0f, 0.5f, 0.5f, 1.0f));
addChild(collideHintText_);
// 创建动态统计文本
collisionText_ = Text::create("", infoFont_);
collisionText_->setPosition(50.0f, 150.0f);
collisionText_->setTextColor(Color(1.0f, 1.0f, 0.5f, 1.0f));
addChild(collisionText_);
fpsText_ = Text::create("", infoFont_);
fpsText_->setPosition(50.0f, 175.0f);
fpsText_->setTextColor(Color(0.8f, 1.0f, 0.8f, 1.0f));
addChild(fpsText_);
// 创建退出提示文本
float screenHeight =
static_cast<float>(Application::instance().getConfig().height);
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exitHintText_ = Text::create("按 + 键退出", infoFont_);
exitHintText_->setPosition(50.0f, screenHeight - 50.0f);
exitHintText_->setTextColor(Color(0.8f, 0.8f, 0.8f, 1.0f));
addChild(exitHintText_);
}
/**
* @brief UI文本
*/
void updateUI() {
auto &app = Application::instance();
// 使用 setFormat 更新动态文本
collisionText_->setFormat("碰撞数: %zu", collisionCount_);
fpsText_->setFormat("FPS: %u", app.fps());
}
/**
* @brief
*/
void createStaticBoxes(float centerX, float centerY) {
// 创建围绕中心的静态碰撞框
std::vector<std::pair<Vec2, Color>> positions = {
{Vec2(centerX - 200, centerY - 150), Color(0.3f, 1.0f, 0.3f, 0.7f)},
{Vec2(centerX + 200, centerY - 150), Color(1.0f, 0.3f, 0.3f, 0.7f)},
{Vec2(centerX - 200, centerY + 150), Color(0.3f, 0.3f, 1.0f, 0.7f)},
{Vec2(centerX + 200, centerY + 150), Color(1.0f, 1.0f, 0.3f, 0.7f)},
{Vec2(centerX, centerY - 220), Color(1.0f, 0.3f, 1.0f, 0.7f)},
{Vec2(centerX, centerY + 220), Color(0.3f, 1.0f, 1.0f, 0.7f)},
};
for (const auto &[pos, color] : positions) {
auto box = makePtr<CollisionBox>(70.0f, 70.0f, color);
box->setPosition(pos);
addChild(box);
boxes_.push_back(box);
}
}
/**
* @brief
*/
void performCollisionDetection() {
// 清除之前的碰撞状态
centerBox_->setColliding(false);
for (auto &box : boxes_) {
box->setColliding(false);
}
// 使用空间索引进行碰撞检测
auto collisions = queryCollisions();
collisionCount_ = collisions.size();
// 标记碰撞的节点
for (const auto &[nodeA, nodeB] : collisions) {
if (auto boxA = dynamic_cast<CollisionBox *>(nodeA)) {
boxA->setColliding(true);
}
if (auto boxB = dynamic_cast<CollisionBox *>(nodeB)) {
boxB->setColliding(true);
}
}
}
Ptr<CollisionBox> centerBox_;
std::vector<Ptr<CollisionBox>> boxes_;
float rotationAngle_ = 0.0f;
float rotationSpeed_ = 60.0f; // 旋转速度(度/秒)
size_t collisionCount_ = 0;
// 字体资源
Ptr<FontAtlas> titleFont_;
Ptr<FontAtlas> infoFont_;
// UI 文本组件
Ptr<Text> titleText_;
Ptr<Text> descText_;
Ptr<Text> collideHintText_;
Ptr<Text> collisionText_;
Ptr<Text> fpsText_;
Ptr<Text> exitHintText_;
};
// ============================================================================
// 程序入口
// ============================================================================
int main(int argc, char **argv) {
E2D_INFO(CAT_APP, "========================");
E2D_INFO(CAT_APP, "Easy2D 碰撞检测演示");
E2D_INFO(CAT_APP, "========================");
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// 获取应用实例
auto &app = Application::instance();
// 配置应用
AppConfig config;
config.title = "Easy2D - 碰撞检测演示";
config.width = 1280;
config.height = 720;
config.vsync = true;
config.fpsLimit = 60;
// 初始化应用
if (!app.init(config)) {
E2D_ERROR(CAT_APP, "应用初始化失败!");
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return -1;
}
// 进入场景
app.enterScene(makePtr<CollisionDemoScene>());
E2D_INFO(CAT_APP, "开始主循环...");
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// 运行应用
app.run();
E2D_INFO(CAT_APP, "应用结束");
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return 0;
}