Extra2D/examples/push_box/StartScene.cpp

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2026-02-11 19:40:26 +08:00
#include "StartScene.h"
#include "audio_manager.h"
#include "data.h"
#include "PlayScene.h"
#include <extra2d/extra2d.h>
namespace pushbox {
StartScene::StartScene() {
auto& app = extra2d::Application::instance();
auto& config = app.getConfig();
setViewportSize(static_cast<float>(config.width), static_cast<float>(config.height));
}
static extra2d::Ptr<extra2d::FontAtlas> loadMenuFont() {
auto& resources = extra2d::Application::instance().resources();
auto font = resources.loadFont("assets/font.ttf", 28,true);
return font;
}
void StartScene::onEnter() {
Scene::onEnter();
auto& app = extra2d::Application::instance();
auto& resources = app.resources();
setBackgroundColor(extra2d::Colors::Black);
if (getChildren().empty()) {
float screenW = static_cast<float>(app.getConfig().width);
float screenH = static_cast<float>(app.getConfig().height);
auto bgTex = resources.loadTexture("assets/images/start.jpg");
if (bgTex) {
auto background = extra2d::Sprite::create(bgTex);
float bgWidth = static_cast<float>(bgTex->getWidth());
float bgHeight = static_cast<float>(bgTex->getHeight());
float offsetX = (screenW - bgWidth) / 2.0f;
float offsetY = (screenH - bgHeight) / 2.0f;
background->setAnchor(0.0f, 0.0f);
background->setPosition(offsetX, offsetY);
addChild(background);
float centerX = screenW / 2.0f;
font_ = loadMenuFont();
if (!font_) {
return;
}
// 创建菜单按钮(使用 Button 实现文本居中)
// 设置按钮锚点为中心点,位置设为屏幕中心,实现真正的居中
startBtn_ = extra2d::Button::create();
startBtn_->setFont(font_);
startBtn_->setText("新游戏");
startBtn_->setTextColor(extra2d::Colors::Black);
startBtn_->setBackgroundColor(extra2d::Colors::Transparent,
extra2d::Colors::Transparent,
extra2d::Colors::Transparent);
startBtn_->setBorder(extra2d::Colors::Transparent, 0.0f);
startBtn_->setPadding(extra2d::Vec2(0.0f, 0.0f));
startBtn_->setCustomSize(200.0f, 40.0f);
startBtn_->setAnchor(0.5f, 0.5f);
startBtn_->setPosition(centerX, offsetY + 260.0f);
addChild(startBtn_);
resumeBtn_ = extra2d::Button::create();
resumeBtn_->setFont(font_);
resumeBtn_->setText("继续关卡");
resumeBtn_->setTextColor(extra2d::Colors::Black);
resumeBtn_->setBackgroundColor(extra2d::Colors::Transparent,
extra2d::Colors::Transparent,
extra2d::Colors::Transparent);
resumeBtn_->setBorder(extra2d::Colors::Transparent, 0.0f);
resumeBtn_->setPadding(extra2d::Vec2(0.0f, 0.0f));
resumeBtn_->setCustomSize(200.0f, 40.0f);
resumeBtn_->setAnchor(0.5f, 0.5f);
resumeBtn_->setPosition(centerX, offsetY + 300.0f);
addChild(resumeBtn_);
exitBtn_ = extra2d::Button::create();
exitBtn_->setFont(font_);
exitBtn_->setText("退出");
exitBtn_->setTextColor(extra2d::Colors::Black);
exitBtn_->setBackgroundColor(extra2d::Colors::Transparent,
extra2d::Colors::Transparent,
extra2d::Colors::Transparent);
exitBtn_->setBorder(extra2d::Colors::Transparent, 0.0f);
exitBtn_->setPadding(extra2d::Vec2(0.0f, 0.0f));
exitBtn_->setCustomSize(200.0f, 40.0f);
exitBtn_->setAnchor(0.5f, 0.5f);
exitBtn_->setPosition(centerX, offsetY + 340.0f);
addChild(exitBtn_);
// 音效开关图标(相对于背景图左上角)
auto soundOn = resources.loadTexture("assets/images/soundon.png");
auto soundOff = resources.loadTexture("assets/images/soundoff.png");
if (soundOn && soundOff) {
soundIcon_ = extra2d::Sprite::create(g_SoundOpen ? soundOn : soundOff);
soundIcon_->setPosition(offsetX + 50.0f, offsetY + 50.0f);
addChild(soundIcon_);
}
}
}
// 始终有3个菜单项
menuCount_ = 3;
updateMenuColors();
}
void StartScene::onUpdate(float dt) {
Scene::onUpdate(dt);
auto& app = extra2d::Application::instance();
auto& input = app.input();
// 方向键上下切换选择
if (input.isButtonPressed(extra2d::GamepadButton::DPadUp)) {
selectedIndex_ = (selectedIndex_ - 1 + menuCount_) % menuCount_;
updateMenuColors();
} else if (input.isButtonPressed(extra2d::GamepadButton::DPadDown)) {
selectedIndex_ = (selectedIndex_ + 1) % menuCount_;
updateMenuColors();
}
// A键确认
if (input.isButtonPressed(extra2d::GamepadButton::A)) {
executeMenuItem();
}
// X键切换音效
if (input.isButtonPressed(extra2d::GamepadButton::X)) {
g_SoundOpen = !g_SoundOpen;
AudioManager::instance().setEnabled(g_SoundOpen);
updateSoundIcon();
}
}
void StartScene::updateMenuColors() {
// 根据选中状态更新按钮文本颜色
// 选中的项用红色,未选中的用黑色,禁用的项用深灰色
if (startBtn_) {
startBtn_->setTextColor(selectedIndex_ == 0 ? extra2d::Colors::Red : extra2d::Colors::Black);
}
if (resumeBtn_) {
// "继续关卡"始终显示,但当 g_CurrentLevel == 1 时禁用(深灰色)
if (g_CurrentLevel > 1) {
// 可用状态:选中为红色,未选中为黑色
resumeBtn_->setTextColor(selectedIndex_ == 1 ? extra2d::Colors::Red : extra2d::Colors::Black);
} else {
// 禁用状态:深灰色 (RGB: 80, 80, 80)
resumeBtn_->setTextColor(extra2d::Color(80, 80, 80, 255));
}
}
if (exitBtn_) {
exitBtn_->setTextColor(selectedIndex_ == 2 ? extra2d::Colors::Red : extra2d::Colors::Black);
}
}
void StartScene::updateSoundIcon() {
if (!soundIcon_) return;
auto& app = extra2d::Application::instance();
auto& resources = app.resources();
auto soundOn = resources.loadTexture("assets/images/soundon.png");
auto soundOff = resources.loadTexture("assets/images/soundoff.png");
if (soundOn && soundOff) {
soundIcon_->setTexture(g_SoundOpen ? soundOn : soundOff);
}
}
void StartScene::executeMenuItem() {
// 始终有3个选项但"继续关卡"(索引1)在 g_CurrentLevel == 1 时禁用
switch (selectedIndex_) {
case 0:
startNewGame();
break;
case 1:
// 只有当 g_CurrentLevel > 1 时才能选择"继续关卡"
if (g_CurrentLevel > 1) {
continueGame();
}
break;
case 2:
exitGame();
break;
}
}
void StartScene::startNewGame() {
extra2d::Application::instance().scenes().replaceScene(
extra2d::makePtr<PlayScene>(1), extra2d::TransitionType::Fade, 0.25f);
}
void StartScene::continueGame() {
extra2d::Application::instance().scenes().replaceScene(
extra2d::makePtr<PlayScene>(g_CurrentLevel), extra2d::TransitionType::Fade, 0.25f);
}
void StartScene::exitGame() {
extra2d::Application::instance().quit();
}
} // namespace pushbox