Extra2D/include/animation/frame_renderer.h

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2026-02-11 19:40:26 +08:00
#pragma once
#include <animation/animation_frame.h>
#include <animation/interpolation_engine.h>
#include <animation/sprite_frame.h>
#include <animation/sprite_frame_cache.h>
#include <graphics/render_backend.h>
2026-02-11 19:40:26 +08:00
#include <vector>
namespace extra2d {
// ============================================================================
// FrameRenderer - 帧渲染器
// 单渲染器 + SpriteFrame 引用策略,替代 N帧=N个Sprite 的旧设计
// 负责预加载帧的 SpriteFrame、渲染当前帧、处理混合模式
// ============================================================================
class FrameRenderer {
public:
FrameRenderer() = default;
// ------ 预加载 ------
// 解析所有帧的 SpriteFrame通过 SpriteFrameCache
bool preloadFrames(const std::vector<AnimationFrame> &frames);
void releaseFrames();
// ------ 渲染当前帧 ------
void renderFrame(RenderBackend &renderer, const AnimationFrame &frame,
size_t frameIndex, const Vec2 &position, float nodeOpacity,
const Color &tintColor, bool flipX, bool flipY);
// ------ 渲染插值帧 ------
void renderInterpolated(RenderBackend &renderer,
const AnimationFrame &fromFrame, size_t fromIndex,
const InterpolatedProperties &props,
const Vec2 &position, float nodeOpacity,
const Color &tintColor, bool flipX, bool flipY);
// ------ 混合模式映射 ------
static BlendMode mapBlendMode(const FramePropertySet &props);
// ------ 查询 ------
Ptr<SpriteFrame> getSpriteFrame(size_t frameIndex) const;
Size getMaxFrameSize() const { return maxFrameSize_; }
bool isLoaded() const { return !spriteFrames_.empty(); }
private:
std::vector<Ptr<SpriteFrame>> spriteFrames_;
Size maxFrameSize_;
void drawSpriteFrame(RenderBackend &renderer, Ptr<SpriteFrame> sf,
const Vec2 &position, const Vec2 &offset,
const Vec2 &scale, float rotation, float opacity,
const Color &tint, bool flipX, bool flipY,
BlendMode blend);
};
} // namespace extra2d