42 lines
1.0 KiB
C
42 lines
1.0 KiB
C
|
|
#pragma once
|
||
|
|
|
||
|
|
#include <assets/asset_storage.h>
|
||
|
|
#include <assets/handle.h>
|
||
|
|
#include <assets/io/asset_file_system.h>
|
||
|
|
#include <renderer/material.h>
|
||
|
|
#include <renderer/mesh.h>
|
||
|
|
#include <renderer/shader.h>
|
||
|
|
#include <renderer/texture.h>
|
||
|
|
|
||
|
|
namespace extra2d {
|
||
|
|
|
||
|
|
class BuiltinAssetFactory {
|
||
|
|
public:
|
||
|
|
BuiltinAssetFactory(AssetStorage<Texture> &textures, AssetStorage<Shader> &shaders,
|
||
|
|
AssetStorage<Material> &materials, AssetStorage<Mesh> &meshes,
|
||
|
|
const AssetFileSystem &fileSystem);
|
||
|
|
|
||
|
|
bool create();
|
||
|
|
void destroy();
|
||
|
|
|
||
|
|
Handle<Texture> defaultTexture() const;
|
||
|
|
Handle<Shader> defaultShader() const;
|
||
|
|
Handle<Material> defaultMaterial() const;
|
||
|
|
Handle<Mesh> defaultQuad() const;
|
||
|
|
|
||
|
|
private:
|
||
|
|
AssetStorage<Texture> &textures_;
|
||
|
|
AssetStorage<Shader> &shaders_;
|
||
|
|
AssetStorage<Material> &materials_;
|
||
|
|
AssetStorage<Mesh> &meshes_;
|
||
|
|
const AssetFileSystem &fileSystem_;
|
||
|
|
|
||
|
|
Handle<Texture> defaultTexture_;
|
||
|
|
Handle<Shader> defaultShader_;
|
||
|
|
Handle<Material> defaultMaterial_;
|
||
|
|
Handle<Mesh> defaultQuad_;
|
||
|
|
};
|
||
|
|
|
||
|
|
} // namespace extra2d
|
||
|
|
|